I'd say that I'm not sure what to think of Trion these days, except IÂ think I am. In fact, I'm growing more confident in my opinion of them every day.…
In this last look at my tour of Rift: Storm Legion, I want to outline some of the details I gleaned about the world, souls, and overall Rift experience from Community Manager James “Elrar” Nichols.
Changes to the World
Storm Legion adds two new continents and a new capital city.Â According to James, each of the new continents are bigger than the original game world.Â That means the new areas roughly triple the size of the world. There are two starting locations — one on each continent — and a different experience can be found playing through each of the continents.Â Brevane is all about discovering what is going on, figuring out the mystery, and exploring.Â Dusken throws the player into the middle of a war.Â James emphasized that players can find a unique experience on each of the continents, allowing for additional playthroughs without repeating content.
Quest Hubs are story-driven locations.Â The team wants to get away from having a player go to a camp and pick up a ton of kill quests.Â Now the kill quests are available in a slightly more organic way.Â If a bear is slain it can offer a quest to kill more bears.Â You can then turn that quest in to an NPC.Â I was reminded of the “bears bears bears” Paul Barnett line back from the WAR hype days.Â Â So like I said, quest hubs are for the story aspects whether for you personally or for the zone.
Read more after the break for my impressions of Rift: Storm Legion. (more…)