How to Spot a PvP MMO Stinker
I'm going to share some of my divination secrets with you guys. Want to know how to spot a stinker in the MMO PVP genre? Look for these 'selling points':…
I'm going to share some of my divination secrets with you guys. Want to know how to spot a stinker in the MMO PVP genre? Look for these 'selling points':…
I go back and forth on PvP. Some of the best games (mostly MMOs) I've played were all about player-versus-player interaction. I like there being PvP when it makes sense…
Graev and I played lots of The Division over the weekend. We decided it was time to venture into the Dark Zone for the first time last night to see…
Though I haven't been commenting and publicly hanging on every announcement made by the team at CSE, I have been following Camelot Unchained rather closely over the past year. My…
Our community had some great discussion on the topic of PvP tonight and I feel a little inspired to write on our conclusions. We really really, really do not like PvP…
One of the biggest issues with Albion Online, and most PvP-based MMOs for that matter, is that larger guilds have a solid, inherent advantage. Larger guilds control more territory for…
Crowfall has given me plenty of reason to pause and question. Everything from temporary battleground experience to arcade matches, and then the idea of fragmenting communities (the foundation of group…
I finally made it into Cyradiil! Â After playing in the beta since November and having the best intentions every time to participate in PvP I can finally share my thoughts on what is being lauded as the closest thing to DAoC PvP we’ve seen in over a decade.
The Map
The very first thing I realized was that Cyradiil is really big. Â DAoC’s frontiers are still ginormous by comparison, but Cyradiil is already feels 4x the size of GW2’s WvW zone. Cyradiil can hold 2,000 people and from what I am told is optimized for 200 people on the screen at a time. Â I’ll vouch for what I experienced so far, which is probably only ~75 people, but it was 100% smooth.
Cyradiil is full of cities (mostly abandoned) with NPCs (both good and bad) and daily quests to complete. Â Graev and I spent what felt like 5 minutes running from one town to the next and didn’t come even remotely close to seeing another player or even a keep or objective to claim.
Teleporting around is a feature.  You can portal between major objectives if you control a path connecting them.  This introduces strategy associated with breaking the enemy’s ability to reinforce quickly.  From only a few hours of play I can already tell you this is going to play a major role like it did in DAoC. (more…)
I must confess I am having mixed feelings about The Elder Scrolls Online. I recently wrote my opinion on the 1-20 experience during beta. I was pretty bored with most…
I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter. Â The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world. Â So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.
We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion. Â We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.
K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?
CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we don’t need to add another to that list. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)