DAoC was about PvE
In yesterday's post about Crowfall I mentioned long-term goals and driving factors for why players should care. What makes someone wake up at 3am to defend a relic? Why should…
In yesterday's post about Crowfall I mentioned long-term goals and driving factors for why players should care. What makes someone wake up at 3am to defend a relic? Why should…
Some of my fondest MMORPG memories came from playing a support role. Today's MMO'ers can't fully appreciate what it actually means to be a support class -- most probably think it…
We've had quite a productive discussion in the comments of this week's articles. Another great topic came up about improving monster AI. Lately the trend has been more toward highly-scripted encounters resembling…
Yesterday's post about being given the freedom to do what we want in our MMORPGs sparked a good conversation. One of our readers asked: "If “any story is too muchâ€,…
Don't tell me to kill 10 orcs. Build me a world where I will want to. That's the overall theme for this morning's blog entry. I started thinking about this…
What if you could play a MMORPG where 'the journey' never ends? Whether it's leveling or some other form of character progression what if you never ran out of new…
Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…
World of Warcraft started the whole crazy gear trend. Gear in raids has always been more elaborate, but when it comes to massive shoulder pads, flaming eye-hole-thingies, and ridiculousness, WoW…
I was finally able to do one of the dungeons in WildStar. Â Thanks to the mentoring system, everyone in our group was scaled down to the appropriate level and we…
I'm settling back into my gaming routine now that I have a few weeks of extra time. Â I jumped into WildStar last night to finally dig in my heels and…