MMORPGs and Realism
Today's question from the Pantheom MMO team is all about realism.How real to life do you like your MMORPGs to be, is there a limit between how much game worlds…
Today's question from the Pantheom MMO team is all about realism.How real to life do you like your MMORPGs to be, is there a limit between how much game worlds…
Nostalagia. I think that's a favored form of slander by those in the MMO Modernism movement. The question being posed today is one dealing with nostalgia. Nostalagia - Are we…
The Pantheon Twitter strikes again with a question I find interesting enough to write about on the blog. This one is interesting -- Perhaps because of how it's worded but…
I really get into gear progression and items, especially armor, in a fantasy MMORPG. Itemization can make or break a game for me, and I believe it can also make or break a game in general given how items are tied into so many other systems. From quests to loot drops, items dictate gameplay direction. How devs choose to provide loot, and in what form loot progression takes shape, truly is a core design decision.
One of (these days, maybe the only) traditional fantasy MMORPG I’m looking forward to trying out is Pantheon: Rise of the Fallen. The developers recently published a Q&A on their website about “Armor 101.”
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Pantheon has reserved a special place on my "MMOs to watch and be excited about" list because it's trying to hearken back to an era where MMOs were based on…