Yoshi’s Woolly World
When I sat down with Graev to play through Yoshi's Woolly World I can honestly say I wasn't expecting much. The premise of playing a character in a world of…
When I sat down with Graev to play through Yoshi's Woolly World I can honestly say I wasn't expecting much. The premise of playing a character in a world of…
We're big Skylanders fans. We've played them all from day one. We even have week one footage of the original Skylanders launch on Youtube. The fanboy force is strong over here.…
I wrote my Super Mario Maker review last week, and after seeing the public's thoughts on the game, as well as a comment I received, I think it's necessary to continue…
Spoilers: Super Mario Maker is so much fun! Super Mario Maker takes all of the things (well, almost all) we know and love from Mario over the last 30 years and packages it all up into what is by far the biggest and potentially never-ending Mario game ever made.
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Super Mario Maker allows players to create their very own Mario levels using graphic styles, doodads, enemies, bosses, and gameplay mechanics from all of the 2D side-scrolling Mario games. In addition to making and playing your own levels, players can go to the Course World and download levels made by other players all over the world.
The creation tools are phenomenal. I can’t imagine them working much better than this in terms of functionality. The experience is so seamless and smooth that you can literally place something, click play, and test it out on the spot. There aren’t load times or transitions — it’s instantaneous. The developers wanted this experience to be smooth, and they nailed it.
Here’s where the gamepad shines and no other consoles can compete. Being able to use the stylus to drag/drop and manipulate two screens is a must.
My biggest criticism of the make mode has nothing to do with what’s in the game. Everything in the game is fantastic. I’m more bummed about what wasn’t included, and hope that we’ll see it patched in soon. Here are a few things I’ve noticed that are missing:
The list is actually extensive and growing, which leads me to believe we’re either going to see DLC, or if Nintendo treats this like they did Splatoon we may see this added for free. Fingers crossed. (more…)
Tatsumi Kimishima is the new President of Nintendo, and with his new position comes a great deal of change and restructuring. Although Kimishima says to Nikkei (Japanese publication) that Nintendo…
We were deeply saddened to hear the news that Satoru Iwata, President of Nintendo, passed away yesterday. It is only fitting that we remember him by sharing what we loved about…
Every year we like to talk about who won the best of show at E3. We mostly focus on the 'big 3' -- Microsoft, Sony, and Nintendo. Without needing to…
Alright Inklings, it’s time for our Splatoon Review! Splatoon is Nintendo’s first true foray into an online multiplayer experience on their consoles, and definitely their first attempt at creating an online shooter. How’d they do?
Splatoon is set in a brand new world where everyone is a kid… or a squid… let’s just call them Inklings. Inklings have gathered in Inkopolis Plaza which acts as a staging area for shopping for gear, venturing forth into single-player missions or challenges, jumping into ranked or unranked battles, and interacting with other players’ Inklings via the Miiverse.
Maps and Overall Feel
Splatoon is an incredibly fast pace third person shooter. Each round/map is only three minutes long, and players have one goal: Cover as much of the map in ink as possible. The team with the most ground (note: ground only) covered in their color ink will win. While an incredibly simple approach, and favorable for the younger audience, there’s depth and strategy at play here that only some of the more advanced or skilled players will employ.
You can still “kill” or splatter your opponents by shooting them inking them up bad enough. When you die you spawn back at your starting point which takes anywhere between 10 and 15 seconds to happen. This is valuable time lost if you consider that any ink you lay down can be painted over by the enemy. The map turns into a constant tug-o-war. The key is to own the center of the map and not let the enemy sneak behind your lines. If you lose control of the map you are likely to lose. (more…)
Sorry for the slow updates! I've had a busy week with work projects, and I haven't had much time to game or write. I need to catch up on a couple…
I have high hopes for May being a great month of gaming. I have a rich backlog of games to go through, and several games are/might come out this month.…