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Game Design / MMORPG

Broken Systems Were The Funnest

Over the past week I've done a lot of thinking back to older games I've played like DAoC, SWG, EQ, etc. Raph Koster's posts have been particularly enlightening since they…

13 Comments
April 23, 2015
Game Design / Random things

Am I having fun?

Piggy backing a little bit on yesterday's post, I started thinking about why I play MMORPGs and how my reasons have changed over the years.  Back when I played The…

14 Comments
December 23, 2013
Game Design / MMORPG / Random things / Sandbox / Themepark

Isn’t that what you do in every MMO?

I was playing in an unnamed MMO this afternoon and asked a particularly loaded question: "Is the goal of the game pretty much to get to the end and raid…

16 Comments
December 22, 2013
Game Design / MMORPG

(MMORPG) Racial Inequality

I saw the latest poll from the EQ Next team about large races -- meant to be more playful for Thanksgiving -- and it got me thinking about large races…

37 Comments
December 2, 2013
Game Design / MMORPG

Day/Night Cycle in MMOs

I love how such a simple mechanic can add so much depth to a game.  When used properly, time of day in a MMO can do more than just make…

10 Comments
November 8, 2013
Game Design / MMORPG / Themepark

WildStar Ability Mechanics Feedback

WildStar ability mechanics were shown today in a new DevSpeak video.  At the end of the video the devs solicited feedback, so here are my honest thoughts direct at Carbine.…

28 Comments
September 26, 2013
Console / MMORPG / PC / Themepark

Not a fan of FATE Grinding

I've never really been fond of the whole public quest things. It all sounds good in theory but every game that tries to do it pretty much fails. Unfortunately FATES…

26 Comments
September 16, 2013
Game Design / MMORPG

Old School vs. Modern MMO Combat

As I continue to play EverQuest and dabble in the older MMOs it's clear how combat and strategy has changed over the years.  Modern MMOs are all about pressing buttons. …

9 Comments
August 6, 2013
Game Design / MMORPG / Random things

MMO Combat: Dull vs. Annoying

I would love to see MMO combat reinvented, or at least step back a few years while we wait for something to change.  Just as a heads up, I'm a…

17 Comments
July 26, 2013
Game Design / MMORPG

Creatively Improve Stealth, Don’t Remove It

Stealth is an interesting mechanic; some people despise it in all forms, and others won't play without a class that can stealth and sneak around.  I've had those moments where…

20 Comments
January 7, 2013
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