Broken Systems Were The Funnest
Over the past week I've done a lot of thinking back to older games I've played like DAoC, SWG, EQ, etc. Raph Koster's posts have been particularly enlightening since they…
Over the past week I've done a lot of thinking back to older games I've played like DAoC, SWG, EQ, etc. Raph Koster's posts have been particularly enlightening since they…
Piggy backing a little bit on yesterday's post, I started thinking about why I play MMORPGs and how my reasons have changed over the years. Â Back when I played The…
I was playing in an unnamed MMO this afternoon and asked a particularly loaded question: "Is the goal of the game pretty much to get to the end and raid…
I saw the latest poll from the EQ Next team about large races -- meant to be more playful for Thanksgiving -- and it got me thinking about large races…
I love how such a simple mechanic can add so much depth to a game. Â When used properly, time of day in a MMO can do more than just make…
WildStar ability mechanics were shown today in a new DevSpeak video. Â At the end of the video the devs solicited feedback, so here are my honest thoughts direct at Carbine.…
I've never really been fond of the whole public quest things. It all sounds good in theory but every game that tries to do it pretty much fails. Unfortunately FATES…
As I continue to play EverQuest and dabble in the older MMOs it's clear how combat and strategy has changed over the years. Modern MMOs are all about pressing buttons. …
I would love to see MMO combat reinvented, or at least step back a few years while we wait for something to change. Just as a heads up, I'm a…
Stealth is an interesting mechanic; some people despise it in all forms, and others won't play without a class that can stealth and sneak around. I've had those moments where…