I wrote my SuperÂ Mario Maker review last week, and after seeing the public's thoughts on the game, as well as a comment I received, I think it's necessary to continue…
Spoilers: Super Mario Maker is so much fun! Super Mario Maker takes all of the things (well, almost all) we know and love from Mario over the last 30 years and packages it all up into what is by far the biggest and potentially never-ending Mario game ever made.
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Super Mario Maker allows players to create their very own Mario levels using graphic styles, doodads, enemies, bosses, and gameplay mechanics from all of the 2D side-scrolling Mario games. In addition to making and playing your own levels, players can go to the Course World and download levels made by other players all over the world.
Course Maker Mode
The creation tools are phenomenal. I can’t imagine them working much better than this in terms of functionality. The experience is so seamless and smooth that you can literally place something, click play, and test it out on the spot. There aren’t load times or transitions — it’s instantaneous. The developers wanted this experience to be smooth, and they nailed it.
Here’s where the gamepad shines and no other consoles can compete. Being able to use the stylus toÂ drag/drop and manipulate two screens is a must.
My biggest criticism of the make mode has nothing to do with what’s in the game. Everything in the game is fantastic. I’m more bummed about what wasn’t included, and hope that we’ll see it patched in soon. Here are a few things I’ve noticed that are missing:
- Scenery: Desert, Beach, Forest, Snow
- Tanooki Suit Mario
- Ice Flower
- Colored Yoshi
The list is actually extensive and growing, which leads me to believe we’re either going to see DLC, or if Nintendo treats this like they did Splatoon we may see this added for free. Fingers crossed. (more…)
Nintendo released their earnings report, and things aren't looking so hot. Â The Wii U didn't sell nearly (even close) to as many units as they projected, and even after lowering…
Keen and I have been playing the new Mario game off and on since it came out and whenever we can find the time. The short of it is that we both really love the game and we think it’s great and all that. I’m sure anybody that comes across our site knows about Mario games and how they work so I’m not going to bother going into that and rather I’m just going to highlight some of the things we like and don’t like.
3D World’s platforming mechanics are great. The game is kind of a blend between classic side scrolling games and the newer 3D games. Several of Mario’s signature moves are available like the long jump, backflip, side flip, wall jump, roll, etc. The only things that I really find missing is the triple jump and the ability to grab onto ledges. That last point might kind of defeat the purpose of this kind of game, though, since it’s more about getting through a platforming level rather than exploring one. It all seems to control very well, though, and for the most part any time you die is going to be directly tied to your competency level and not the fault of the game.
There are four playable characters initially: Mario, Luigi, Toad, and Peach. Each character actually controls fairly differently, too. Mario generally seems to have the best handling, Luigi can jump higher, Toad is faster, and Peach can float a bit mid-air. Pretty much the same kind of stuff you might remember from SMB2. Unfortunately, Yoshis don’t seem to have made it into the game, which is a bit of a bummer. There is an additional unlockable character but I won’t spoil that in case some people get bothered by that kind of thing. (more…)
If you’re familiar with any of the ‘New’ Super Mario Bros. games, or any of the side-scrolling Mario games of the past, there isn’t a whole lot to tell you about.Â A few new power ups like Balloon Yoshi and Flying Squirrel Suit give the game some new strategies, but the real meat of the same is simply taking Mario on a new adventure.
The ‘World’ style of play means you get a big over-world map of levels that you unlock in sequence, with only a few alternative paths giving a couple of options of which way to go first.Â Around the map will be shortcuts, secret level/path unlocks, Toad huts, Baby Yoshi’s (with their own types of power ups), and new challenges to beat.
We’ve been owners and fans of the Nintendo 3DS since it came out in March. As early adopters who have never once regretted our decision to buy a 3DS, we decided to create a quick Nintendo 3DS Starter’s Guide to highlight some of the great features on the system and point you towards some of the best, and our favorite, games for the system.
The Nintendo 3DS is extremely user friendly and reaches out to a wider audience than any previous Nintendo hand-held device.Â The main menu system, as pictured in the image to the right, is extremely quick and easy to use.Â Games are opened like apps, and you can go back to the Home screen at any time where you’ll be able to open a different application immediately.
The circle pad or slide pad on the left, is a new addition to Nintendo hand-helds and functions like a D-Pad but smoother and easier on the thumb.Â It works so well that Nintendo is releasing an accessory which adds another circle pad and attaches to the right side of the 3DS.
Nintendo has made a quality product that, despite early criticism, is quickly coming into its own providing interesting, useful apps, and great games both old and new.
Read on to find out which games we recommend and learn about some neat features on the 3DS. (more…)