Need vs. Greed
You're in a dungeon group camping the epic sash of awesomeness. This sash is one of the best you can get for your melee abilities. You realize you are the…
You're in a dungeon group camping the epic sash of awesomeness. This sash is one of the best you can get for your melee abilities. You realize you are the…
Where should the best loot come from? Really think about that question for a moment because it defines the entire game. Whatever opinions I might have fighting big bosses because…
I just received some startling news today. According to multiple sources, the loot container system, as announced by the developers (in a forum thread that disappeared), did not make it…
Why can’t items be universal? Why do I have to obtain a set of gear for PvP and a set for PvE?
Having to gather gear with a PvP stat has never made much sense to me.
The problem started with players who only wanted to PvP. These PvP-only types bemoaned the idea of having to go PvE to obtain their gear. The solution? Make a set of gear obtainable through PvP! Several iterations of this idea have been implemented throughout the years.
At first, the PvP gear was inferior to PvE and it was worthless. Then the PvP gear was just as good but easier to get so no one did PvE.  I guess no one cared to actually solve the problem, because the most recent version is the PvP Stat, and it’s been with us for a while now.
The PvP stat, whether it’s resilience, expertise, toughness, or whatever your particular game calls it, gives you an edge in PvP by lowering the damage enemies do to you, and increasing the damage you do to enemies. It becomes a must-have in order to compete.  I think the original problem still exists: Players can’t play the way they want.
Read on for my thoughts on the problems caused by PvP stats and why past games have done fine without them.
The little things in SWTOR deserve some praise. I absolutely love the modifiable items. Items with an orange name can be modified with enhancements. Ctrl+Right click opens a window for…