Graphics are Important, Copernicus Screenshots

There’s no secret to the fact that I love stylized graphics, and I’m a little bit of a graphics whore.  I prefer stylized over the ‘realistic’ approach for a number of reasons including: (1) My imagination works better with stylized, (2) I think they age better, and (3) Many more liberties can be taken in the design of a game when the graphics aren’t constraining you to reality.

If I had to identify my favorite look, the perfect look of stylized graphics in a game, it would be the graphics in this screenshot below from 38 Studios’ Copernicus. Yeah, yeah, I’ve been talking a lot about them lately.  Screenshots were leaked today, supposedly by some unknown person.  For all I know they’re fake (which I doubt since Curt linked to them via his twitter) but that doesn’t matter.  The images inspired me to write, and already my imagination is creating landscapes, places to go, and gameplay to experience based solely on the art.

Graphics need to excite my imagination.  I’m positive that they play a bigger role than I’ve given them credit in the past.  There’s a lot of “gameplay over graphics” argument out there, and I am 100% on board with the idea that if the gameplay sucks nothing else matters.  Once the gameplay is solid, though, the graphics must bring it home.

Anyway, what do you think (about graphics in general for you and the Copernicus screenshots)? I predict plenty of “Looks like WoW” comments, and to them I guffaw because even my untrained eye can see them as night and day, despite both being stylized.  I love the lack of texture on the horse contrasting the detailed brick work … sheesh I sound like those people I hate from back in my college humanities classes.  I’m done.  Your turn.

The other two Copernicus screenshots can be viewed after the jump. (more…)

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Conglomoblog: Marvel, DC, SWTOR, and Amalur

Marvel Heroes

I have zero faith in the MMO devs of this generation to create a MMO based on a major IP, especially an IP like Marvel.  I think the isometric view is a great choice, like Ultima Online, but I doubt Marvel Heroes will be a true virtual world.  In fact, I bet it won’t resemble a MMORPG at all.   Everything I’ve seen leads me believe it will work like Diablo 3 does, and if that’s a MMO then I’m out of touch. Then there’s the free-to-play, and I don’t need to elaborate.

SWTOR Layoffs

First and foremost, I feel for the employees losing their jobs.  This can’t be a surprise to anyone, though.  SWTOR hasn’t done as well as anyone hoped, and I think this is exactly what I was talking about yesterday.  MMO’s are not single-player games, and single-player games were never meant to be turned into MMO’s.  SWTOR is a mediocre MMO and a sub-par single-player game -only- because Bioware chose to go for this hybrid model instead of focusing on making it one or the other.

LEGO Batman 2: DC Super Heroes Open World Trailer

Heads up LEGO game fans! LEGO Batman 2: DC Super Heroes looks amazing.  500 square miles of city to explore, voice acting, and a whole lineup of DC Super Heroes and Villains.  If you’re one of our long time readers you know we love the LEGO games, so we’ll be all over this when it launches.

 

Kingdoms of Amalur: Reckoning – Completed!

I also finally beat Kingdoms of Amalur: Reckoning today.  To avoid spoiling it for anyone, click ‘read more’ to see some of my thoughts. SPOILERS AHEAD.  You have been warned. (more…)

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Rumor: GW2 Cash Shop could be a deal breaker

I will preface all of this by saying that I am basing this entirely off of leaked screenshots and information from places like Reddit, twitter, and other sources which are not primary sources or even guaranteed reliable.  I also want to note that I grappled back and forth all day with whether or not I should even post this because I don’t want to jump the gun or overreact to something that could be fake or changing since GW2 is still in testing.  I decided it was best to speak up now since there’s no turning back if this goes through.

If the information is accurate, Guild Wars 2’s cash shop might be a deal breaker for me.  I wrote just a few days ago how I am 100% in support of a cash shop that sells purely cosmetic items.  ArenaNet included a very iffy phrase in their article about their cash shop offering “time-saving convenience items”, and I pointed that out immediately as something that can ruin the entire idea.

The images show things like Experience Boosts, Karma Boosts, Crafting Boosts, Chance to Find Rare item Boosts, Loot bags with random items, megaphones to talk in global chat, keys that unlock specific chests (I can imagine horrible ways that this can be abused by devs) and resurrection orbs to res yourself (not usable in pvp).  I am not comfortable with those kinds of items.  Something about them rubs me the wrong way.  Maybe it’s the fact that most games with those exact types of items make me feel like taking a shower after I play.  On the other hand, the boosts only last an hour making the purchase probably not worth it anway.  My issue is mostly with what those items mean for a game’s current and future design.

Games with those kinds of items in their cash shops usually design towards getting people into the cash shop which alters the ‘pure’ or unadulterated version of the game’s design.  I was hoping that Guild Wars 2 was going to offer only the items like extra character slots, dyes, looks, outfits, cosmetic pets, etc.  Those items are in the leaks as well, but they’re entirely overshadowed by a horrific sense of ignorance on ArenaNet’s part if they’re not taking into consideration the ramifications.  Cash shops that alter gameplay inherently alter game design.

I hope the leaks are either false or very early in testing and not going to make it into the game.  The only reason I am talking about this is because I care.  I want to voice my opinion and let ArenaNet know that I do not approve.  These types of things are why a company wants a NDA on their MMO, and exactly why many formulate a valid argument against hiding away the dirty little secrets.  If this type of cash shop makes it into the game, I’m glad it came out early because my interest in the game may diminish if I sense any change in the game’s design direction as a result.

One last aside, I don’t want to dismiss the potential annoyance of bag slot space being very limited without purchasing bag space.  Those types of transactions that almost force you into the shop can be just as sinister if gone unchecked.

When it comes to something this scary — a potentially ruined game — I will risk jumping the gun and overreacting.  I don’t want to see it happen, and I encourage others to realize the implications if it does. This is usually only the beginning.  (more…)

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