Mark Jacobs and the team working on Camelot Unchained have released their very first class design document. This information comes as part of their goal to have a transparent design…
I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter. Â The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world. Â So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.
We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion. Â We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.
K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?
CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What Iâ€™m willing to say for now is that we donâ€™t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we donâ€™t need to add another to that list. Also, that style of gameplay doesnâ€™t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)
I had the opportunity to take a private tour of the upcoming Rift: Storm Legion expansion with Community Manager James “Elrar” Nichols.Â As many of you know, I played Rift when it first launched back in March of 2011.Â I played for a few months, got a couple characters almost to the max level, but didn’t continue playing because I felt like something was missing — I wasn’t hooked by anything in particular.Â After this awesome tour, I’m able to see many of those ‘hooks’ making their way into Rift when Storm Legion launches November 13, 2012.
During the tour I was introduced to the story and shown the dungeon that would lead up to the new content.Â I was shown the Dimension system (player housing), and also the major end-game raid zones.Â Elrar also took me to several of the new zones, explained to me how the content would progress during the expansion, and provided me insights into Trion’s thoughts of Rift’s end-game and its future. I was also granted a max level character for the duration of the beta test currently underway.Â So as you can tell, there’s a lot for me to share.Â I’m going to give you guys my honest opinion of what I saw and fill you in with as many details as I can. Be sure to check back for the full look at my tour through Rift: Storm Legion.
Read more after the break for Part 1: Dimensions! (more…)
I had the opportunity to go on a tour of City of Steam with Mechanist Games’ Gabriel V. Laforge this morning.Â Before we began, he asked me how I wanted to approach this tour.Â My answer was simple: Show me whatever will help me inform my readers about how City of Steam is meant to be played.
City of Steam is a browser based game that uses the Unity plugin.Â There is no download (other than the plugin).Â In fact, you just log into your account on the site, press play, and the game is streamed directly to you.Â I consider this CoS’ greatest strength.Â There isn’t anything shady about getting into the game, and their site doesn’t remind me of a typical F2P game made by a company in China — yes, there is a stigma attached, but rightfully so.
Read on for more from my tour of City of Steam. (more…)