Item Luck in MMORPGs

Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…

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EverQuest Next Lore: Shades of Grey

The lore of EverQuest is changing significantly with the reimagining taking place in EverQuest Next. Not all of the changes are sitting well with veteran players, especially as those changes…

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Good News for EverQuest Marketing

Two days ago Omeedd Dariani left Sony Online Entertainment. Omeedd was the Senior Brand Manager of the EverQuest franchise. I mean no disrespect to Omeedd as a person -- none…

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Choices Should Matter

"...Choices matter -- even bad ones."  That's a quote from our interview with Mark Jacobs in response to whether or not players should be allowed to "gimp" themselves at character creation.…

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Lack of Information

The idea for today's post comes from one of our long-time readers, Bhagpuss. While discussing yesterday's topic of older MMO combat being much slower, and as a result much deeper,…

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Downtime

Downtime has always been considered a negative. It's meant to be something players have to mitigate. Developers create abilities meant to reduce downtime or make it more bearable. That said,…

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