Don’t Tell Me What To Do!
Don't tell me to kill 10 orcs. Build me a world where I will want to. That's the overall theme for this morning's blog entry. I started thinking about this…
Don't tell me to kill 10 orcs. Build me a world where I will want to. That's the overall theme for this morning's blog entry. I started thinking about this…
No, that's not the name of the next EverQuest game. 'Lost' is how many of us fans are feeling today. Big heartfelt condolences go out to the many fine people at…
Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…
The lore of EverQuest is changing significantly with the reimagining taking place in EverQuest Next. Not all of the changes are sitting well with veteran players, especially as those changes…
Two days ago Omeedd Dariani left Sony Online Entertainment. Omeedd was the Senior Brand Manager of the EverQuest franchise. I mean no disrespect to Omeedd as a person -- none…
Dear SOE, I'm one of your original players back from the EverQuest days. I played the original EverQuest for many years, and I have continued to follow and play just…
"...Choices matter --Â even bad ones." Â That's a quote from our interview with Mark Jacobs in response to whether or not players should be allowed to "gimp" themselves at character creation.…
The idea for today's post comes from one of our long-time readers, Bhagpuss. While discussing yesterday's topic of older MMO combat being much slower, and as a result much deeper,…
I love the image above from a post I wrote a year ago about combat in MMOs changing from slow and methodical to fast-pace button mashing. The summary you all can already…
Downtime has always been considered a negative. It's meant to be something players have to mitigate. Developers create abilities meant to reduce downtime or make it more bearable. That said,…