3,000 People Playing Uthgard this Morning
I am a little more than shocked that I am enjoying this classic DAOC server as much as I thought I would. A big part of that is the people…
I am a little more than shocked that I am enjoying this classic DAOC server as much as I thought I would. A big part of that is the people…
I had an awesome time tonight playing DAoC with some friends. I made a Skald, and the other two are a Shaman and Thane. We're playing on Uthgard in the…
I was having one of my regular MMO discussions with a friend yesterday when we brought up a subject that started to make a lot of sense. MMOs didn't used…
Over the past week I've done a lot of thinking back to older games I've played like DAoC, SWG, EQ, etc. Raph Koster's posts have been particularly enlightening since they…
In yesterday's post about Crowfall I mentioned long-term goals and driving factors for why players should care. What makes someone wake up at 3am to defend a relic? Why should…
I had a very interesting dream last night. I was evaluating the current state of MMORPGs and decided that the current state of affairs had gone on for too long.…
I'm developing this idea of a Darkness Falls type dungeon based entirely around PvE factions instead of how player realms are doing in some PvP/RvR/AvA type system. Â First, I think…
Zenimax Online Studios released their roadmap for upcoming future changes to The Elder Scrolls Online. Â Graev and I are what you might consider 'regular' players. Â We put in 3-4 hours…
I finally made it into Cyradiil! Â After playing in the beta since November and having the best intentions every time to participate in PvP I can finally share my thoughts on what is being lauded as the closest thing to DAoC PvP we’ve seen in over a decade.
The Map
The very first thing I realized was that Cyradiil is really big. Â DAoC’s frontiers are still ginormous by comparison, but Cyradiil is already feels 4x the size of GW2’s WvW zone. Cyradiil can hold 2,000 people and from what I am told is optimized for 200 people on the screen at a time. Â I’ll vouch for what I experienced so far, which is probably only ~75 people, but it was 100% smooth.
Cyradiil is full of cities (mostly abandoned) with NPCs (both good and bad) and daily quests to complete. Â Graev and I spent what felt like 5 minutes running from one town to the next and didn’t come even remotely close to seeing another player or even a keep or objective to claim.
Teleporting around is a feature.  You can portal between major objectives if you control a path connecting them.  This introduces strategy associated with breaking the enemy’s ability to reinforce quickly.  From only a few hours of play I can already tell you this is going to play a major role like it did in DAoC. (more…)
Today's EverQuest Next Roundtable question asks: If a player sells an item to an NPC merchant, should other players be able to buy that item from the merchant? I say…