Just Like Old Times

I had an awesome time tonight playing DAoC with some friends. I made a Skald, and the other two are a Shaman and Thane. We're playing on Uthgard in the…

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DAoC was about PvE

In yesterday's post about Crowfall I mentioned long-term goals and driving factors for why players should care. What makes someone wake up at 3am to defend a relic? Why should…

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ESO PvP (AvA) First Impressions

I finally made it into Cyradiil!  After playing in the beta since November and having the best intentions every time to participate in PvP I can finally share my thoughts on what is being lauded as the closest thing to DAoC PvP we’ve seen in over a decade.

Cyradiil-ESO

The Map

The very first thing I realized was that Cyradiil is really big.  DAoC’s frontiers are still ginormous by comparison, but Cyradiil is already feels 4x the size of GW2’s WvW zone. Cyradiil can hold 2,000 people and from what I am told is optimized for 200 people on the screen at a time.  I’ll vouch for what I experienced so far, which is probably only ~75 people, but it was 100% smooth.

Cyradiil is full of cities (mostly abandoned) with NPCs (both good and bad) and daily quests to complete.  Graev and I spent what felt like 5 minutes running from one town to the next and didn’t come even remotely close to seeing another player or even a keep or objective to claim.

Teleporting around is a feature.  You can portal between major objectives if you control a path connecting them.  This introduces strategy associated with breaking the enemy’s ability to reinforce quickly.  From only a few hours of play I can already tell you this is going to play a major role like it did in DAoC.  (more…)

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NPC Merchants

Today's EverQuest Next Roundtable question asks: If a player sells an item to an NPC merchant, should other players be able to buy that item from the merchant? I say…

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