Confirmed: No New MMORPGs for 2018
As you may recall, we're in a bit of a MMORPG drought. In my 2018 will be the year of... post I was hoping for the MMORPG drought to end…
As you may recall, we're in a bit of a MMORPG drought. In my 2018 will be the year of... post I was hoping for the MMORPG drought to end…
Though I haven't been commenting and publicly hanging on every announcement made by the team at CSE, I have been following Camelot Unchained rather closely over the past year. My…
Camelot Unchained offered up one of their more interesting reveals last week: There will be "a wee bit" (read: a lot) more classes than originally planned. The reasons cited ranged…
I'm still catching up on some news as I get settled back into the captain's chair (that's what I call my desk chair). Â Just a few days ago, some of…
Mark Jacobs and the team working on Camelot Unchained have released their very first class design document. This information comes as part of their goal to have a transparent design…
My excitement for Camelot Unchained is really starting to ramp up. Such a welcome change from the dismal outlook I've had on MMOs lately. Camelot Unchained is currently in pre-alpha…
I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter. Â The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world. Â So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.
We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion. Â We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.
K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?
CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we don’t need to add another to that list. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)
We're long overdue for a good Camelot Unchained post! Â Mark Jacobs and his team have been publishing regular updates with everything from concept art of races and their origin stories…
Camelot Unchained is getting closer to their goal, but even closer to their deadline. I've pledged, and I think a lot of our readers have pledges as well. CU's building,…
Back in 2010 I concluded that the MMO industry is working backwords. January 3, 2010 I said, "Looking at what the MMORPG’s of the past were able to accomplish, and…