Camelot Unchained offered up one of their more interesting reveals last week: There will be "a wee bit" (read: a lot) more classes than originally planned. The reasons cited ranged…
Feels like early access, alphas, betas -- whatever you want to call them these days -- are so heavily monetized and marketed that the next logical step is QVC/HSN. Even browsing…
If you haven’t been following Camelot Unchained then you’re really missing out. Mark Jacobs and his team have really been working hard to get solid information out to the fans about what type of game we can expect. Our relationship with MJ began years ago. We really respect his development style, and he has shown us a significant amount of respect over the years by paying attention to our humble site and community. His team contacted us and offered us an opportunity to once again fire off any questions we wanted about the information released during their ‘Bat Sh** Crazy’ week-long information extravaganza. We jumped at the opportunity!
We took our time with this one and really went over the information they sent to prepare some questions we felt our readers would care about. We would like to thank Mark and his team for their time and willingness to answer openly. I want you all to visit the official Camelot Unchained website. Below you will find links to information you MUST READ. Much of our interview requires some knowledge of the information released. Our questions are broken down by section for ease of reading.
Q. Can players truly “gimp” themselves at character creation or during any meaningful decision making process? Whether a yes or no we would love to hear your thoughts on why.
Yes, they can. We’ve been very clear on this point from the beginning, and I see no reason to change it. We will give the player plenty of warning/advice during the character creation process, but if having the world’s weakest fighter is how you want to play the game, well, you should be allowed to make such a choice, up to a certain point.
For example, our classes/abilities will have certain minimal specs, so to be a fighter-type, you will need to have at least some strength. Do you have to be “strong like ox?” No. It will help you, but if you want to play your character this way, we are going to allow you to do so.
Now, this cannot be done within a vacuum, so the player must know that the character is likely to be gimped before making that decision. But once this is known, we want to give the choice to the player. As I said during our Kickstarter and beyond, choices matter – even bad ones.
Q. Will there be any way to respec primary or secondary stats?
We may allow a brief respec period after character creation (it will be longer if we can’t generate the volumes of support material I want for this game at launch), and there will always be respecs given if we have f-ed up something so badly that a class has become significantly out of balance/nerfed. Other than that, they will not be easily obtainable, as per what we said during our Kickstarter.
Q. Botting and/or macroing has been a big issue in previous MMORPGs where stats are based on usage. Can you elaborate on any plans you have to combat macros, botting, etc.?
As to bots: Die, die! Kill them all! Make them suffer! I’ve seen the botting problems in some current MMORPGs as well as older ones, up close and personal, and I hate them. I don’t feel as violently opposed to macroing (depending on one’s definition of it), but we’ll just have to see what happens. I do hope macros will be less of a problem in our game, and I think that bots will play less of a role due to certain design decisions that will make buffbotting less advantageous, but as always, time will tell. I’ve been very clear about how we will be aggressive in both our design and CS policies to deter botting.
Read on for our full Camelot Unchained interview with Mark Jacobs! (more…)
I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter. The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world. So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.
We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion. We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.
K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?
CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we don’t need to add another to that list. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)