ArchiveCategory Archives for "FPS/Shooter"
PC and Console FPS and shooters.
PC and Console FPS and shooters.
The first wave of DLC for Star Wars Battlefront 2 is now available, and as planned it's free for everyone who owns the game.
In this installment of DLC, we get more single-player campaign missions and a new multiplayer map for ground and starfighter play.
Warning: Spoilers for the DLC are ahead, but they DO NOT spoil The Last Jedi. DICE clearly stated that there are no spoilers in the DLC, and having completed everything I can confirm
The campaign picks up around the events of The Force Awakens, which means we're far enough in the future for Iden to have gone grey.
Right in the opening moments we see Iden's husband, Del, executed by Hask. We knew this was coming having completed the main campaign already. Iden and Del's daughter, who so many of us thought would be Rey given all the annoying hints, turns out to be nothing more than a random character with a nose stud. Super let down by the anticlimactic reveal.
The DLC missions are short, and very reminiscent of the main campaign. In fact, the missions themselves feel so familiar that I went back and realized that they are almost just reskinned missions of levels played in the main campaign.
The DLC itself is also very, very short, coming in at just over an hour of actual play. For being a free addition to the game, I suppose we can't complain too much.
What I disliked more than how short it was is the storytelling here. I was let down by how these missions didn't add anything to the actual story we left after the campaign. They didn't do anything with the child, what Luke was looking for, or anything. In fact, this was nothing more than Iden chasing after Hask with her daughter and friend.
In the end, Iden dies awkwardly and Zay joins the resistance. It just didn't feel right because there was no resolution or real continuation of the story.
We did learn (though I feel like we already knew this) that the First Order has been taking children and turning them into Stormtroopers. They have a huge fleet with a Juggernaut which just looks like a bigger equilateral triangle Star Destroyer. Perhaps there's more on this growing threat in The Last Jedi.
Rewards for completing the Resurrection Campaign missions were meh.
In all, disappointing campaign extension.
The multiplayer map, however, is pretty cool for Galactic Assault. It's a sniper's paradise, which is right up my ally. I've really taken to headshots in Battlefront 2, and any chance I get to fight on a map where it's a promoted form of gameplay is fine by me.
I really like the atmosphere of red dust being kicked up by blaster shots and walker feet as the First Order progresses toward the Resistance base. As the Resistance, you feel almost helpless against all these walkers inevitably pushing you deeper and deeper into your hideout.
I'll reserve high hopes for future DLC releases to resolve this lackluster addition to the game.
I played the new "temporary" 50 vs. 50 Battle Royale mode tonight. Before I tell you about my experiences, let me show you how they advertised it during the VGAs.
From the look of it, that's an awesome battle with two big forts and 50 players facing off another 50 in an all-out warfare.
Reality is slightly different and less... cool? But still very much a right way to go for the genre and the game.
In Battle Royale 50v50 you're playing the game 100% exactly like you would in a normal solo queue or squad game. You can fill a squad or not, and get dumped into a game. Where you bail, with or without your team or squad, is entirely up to you. How you guys organize is completely random.
If things happen like my first match, it's just the same mad dash for guns in the beginning, except half the people aren't trying to kill you -- just trying to get the guns first.
If things play out like my second game, eventually when it comes down to 25v25 or so you'll start to see bigger bases build up and the all-out mayhem begins. We won a round I played this evening where both side were racing toward the circle building walls and shooting at each other while we all ran for our lives. It was awesome!
What this mode showed me was that I really think the game needs an almost Battlefield-like mode where there's an area in the middle and the teams spawn on either side. Using building materials and forts you basically have to take over the middle and fight until you accrue points or the last man stands or something. This mode falls a bit flat due to still bailing out of the party bus and having to congregate.
Overall, a very cool mode that I enjoy A LOT more than solo or squad. I have a feeling this 'temporary' mode is here to stay.
EA announced a fairly big update this afternoon for Battlefront 2 that aims to address some of the problems impacting players like myself who actually enjoy playing.
Chief among the updates an increase to the amount of credits gained at the end of a round based (overall and performance based), and an increase in the amount of crafting materials from the daily loot crate.
I tested these changes out tonight, which according to the BF2 blog update are supposedly live now, but saw no sign of them being in-game yet. Perhaps they will come tomorrow with the start of the new "season" of content.
Speaking of the new season content, check out the schedule below.
Tomorrow we get to pick a side to fight for and earn specific rewards. I'm hoping I don't choke and pick the losing side like always.
On the 13th is when things start to get interesting with new chapters for the singleplayer (which had a fun story), maps, and other in-game content. Stoked for that to come.
Overall I just hope they fix the credits at the end of the round. Sorta bumming to get a killer round in a ship on Galactic Assault with 20k+ points only to get a tiny bit more than I normally get for sniping the whole map and getting 6k points.
Despite a shaky start with a terrible single-player and a nervous PUBG rival, Fortnite appears to be gaining steam. Often the game is being viewed by more people on Twitch during prime time than PUBG (not always, but often), and is resonating more with younger players. My completely unscientific research data is a group of young teens from the youth group at church who can’t seem to get enough of it.
Fortnite BR is also receiving quite a few updates to gameplay that are continually improving the mechanics of combat and the flow of battle. Fortnite Battle Royale is a considerably better game than the version I played less than two months ago.
I just finished up a few matches this evening, and the meta for Fortnite’s BR is really starting to define itself. The building element — something I originally thought would just be a neat gimmick in BR — has expanded to a massive strategic component of every major match.
With Fortnite showing itself as a real competitor to the current juggernaut, and a rising star, I’m eager to see what this type of gameplay and meta does for up and coming BR games in development.
If you haven’t given it a shot, it’s pretty fun and worth experimenting with to see if the building meta, cartoony zany gameplay, and shooting mechanics strike your fancy.
I just finished up the single-player campaign for Battlefront 2, and I must admit I am pleasantly surprised. I heard the campaign was good, and the ending very satisfying, but I wasn't prepared for just how much I would enjoy it.
This writeup will contain spoilers. I really can't justify writing about it without discussing some of the details. If you haven't played and you plan to, or want to avoid certain spoilers from the movies, probably best so stop reading here.
You're Iden Versio (for most of the campaign), but will dabble as other characters such as Luke Skywalker, Leia, and Han. Iden is the leader of an Empire special forces group called Inferno Squad that quickly finds itself on the losing side after the Battle of Endor.
Trying to piece together how they could have lost, Iden finds herself quickly realizing this isn't the Empire she thought she was fighting for all her life. One of her squad members comes to this realization even before she does by a chance encounter on Pillio (see below) where he realizes the Jedi aren't the enemies he was trained to believe.
Iden and Del defect to the Rebel Alliance, and from there work to bring down the Empire in the wake of the Emperor's death.
Overall, a very well-crafted story that never felt slow for me, and lasted about 6 hours of gameplay.
The story comes to a climactic end on Jakku where the last remnants of the Empire are taken out, including Iden's father who is one of the remaining Admirals of the fleet.
The story spans from the end of Return of the Jedi and into The Last Jedi, and fills in many of the never-explained gaps between stories.
Battlefront 2's campaign highlights a lot of the empire's fall prior to the events in The Force Awakens, and part of how the First Order begins to take shape. It also shows some of the events between RotJ and FA for Han Solo, Luke Skywalker, and a few new characters we meet along the way.
Suffice it to say, these are details I hadn't known prior to playing, but I also haven't read any comics or books.
Some of the main points you learn surround the planet Pillio and Luke finding the compass the leads him to Ahch-to (the planet he's standing on at the end of Force Awakens).
And don't say I didn't warn you, but we learn (potentially) that the main characters from the single-player are actually Rey's parents. Iden Versio and Del are seen having a romantic relationship at the end of the game, and Del is tortured later by Kylo Ren to know more about the compass and Luke's whereabouts.
Janina Gavankar, as cringe-worthy as it was to watch her at E3, ended up delivering a phenomenal performance as Iden Versio.
Her character was really well developed, and I could really feel the struggle her character had when defecting to the Alliance.
I really enjoyed playing the female antagonist-turned-protagonist a lot more than other female characters in Star Wars. Rey feels forced to me, and Leia never that interesting, but Iden was really cool -- strong, a little edgy, and full of character.
So the story and the characters were great, what about the gameplay?
Right from the start you'll notice that this game could have gone a very different approach as a more stealthy, almost Assassin's Creed style. Throughout the game you'll sneak around and take out enemies by stealth. You'll also do plenty of run and gun too -- even entirely if you desire.
Iden's droid also serves a purpose throughout the game, acting as a shock weapon or slicer. He (it?) is totally cooler than BB8.
There are plenty of opportunities to pilot ships, take control of AT-AT guns, blow things up, and do all the Star Wars-y stuff you would come to expect.
One critique I have about the single-player is the use of the star cards. I feel like they were tacked on and didn't have much place. You'd occasionally find crates to slice that would unlock new abilities, but most just let you swap cards. It could have done without these.
Otherwise, my experience was pretty seamless other than, honestly, having to turn down the difficulty because it was a challenge for me.
Perhaps the glue that ties the entire game together is its fan servicing Star Wars theme. Without Star Wars, this would have been fairly lackluster. That said, it IS Star Wars, so we'll judge it for what it is, and not what it could have been.
There's so much Star Wars jammed into one game. From Luke Skywalker to Kylo Ren, Star Destroyers flying overhead, dog fights in X-Wings, piloting AT-ATs, visiting places like Naboo and Endor, and of course Lando Calrissian.
Toward the end of the game, the level of detail and "omg there's so much Star Wars all around me I can't take it!" kicked into overdrive.
Overall, a phenomenal story with a very, very memorable character who may find herself a crucial figure in the coming films. Regardless of whether the theory is true, she has earned a spot in the Star Wars mythos for her role.
I think the gameplay is good, particularly the stealthy gameplay which can and very well should get its own game dedicated to this type of stealth Star Wars spec-ops.
Coming in at just about 6 hours (including lots of cutscenes), I wish the game were longer, but hope to see more released in the coming DLC (which will be free, btw) in December.
While I can't say it's worth buying Battlefront 2 just for this short story, those who did should absolutely play through it.