Warhammer Beta building momentum

Paul Barnett updated his blog today with good news regarding the next beta phase of Warhammer Online. The Beta Stamp Which might not mean much to you but for everyone…

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EQ2 Frostfell

I finally had the opportunity to get some gaming time in on Everquest 2 this weekend. While I haven't been particularly busy it's felt extra difficult to dedicate a block…

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Scott Hartsman leaves SOE

The guy largely responsible for EQ2's resuscitation is leaving SOE for greener pastures.  Scott Hartsman, long time name in the biz, said his goodbye on the EQ2 Boards and on…

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Christamas Tree, oh Christmas Tree!

I spent hours picking it out, setting it up, decorating it, and watering it.  I feel the need to share it now.  Here is our grand ole Tannenbaum.  Oh, and…

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PotBS PvP: Is it for me?

That’s a question you may be asking yourself.  You might also be asking yourself whether or not PotBS PvP is enough to keep the attention of an avid virtual competitor.  I wrote a blog post for my weekly Captain’s Blog on the Pirates of the Burning Sea Vault detailing how I feel the PvP in PotBS is more than capable of satisfying the needs and desires of many sides of PvP.  You can find the complete listing of my Captain’s Blog entries here.

I’m a PvPer. Will this game interest me?

This question will be asked hundreds of times over the next few years. ‘I’m a PvPer. Will this game interest me?’ In order for you to better understand my point of view on the subject it’s important that you know my playstyle as it pertains to PvP. I love team based PvP in games where nations, realms, factions, or sides of any kind do battle against each other for some larger goal. I don’t like fighting other players for personal records or score and I don’t like to fight them simply to fight them. In DAOC my realm offered me a reason to fight. I played DAOC longer than any other MMO. Why? Because my reason to fight suddenly turned into a reason to keep playing; the game gained longevity.

Pirates of the Burning Sea accomplishes this ‘reason to play’ in a similar way. Right from the start of the game you have picked a side. FLS forces you to support your side by limiting any future characters on that server to that nation. Your nation becomes the only players you know in the game. You might quest with them and level with them early in the game which all leads to one thing: PvP. The core of PotBS is the player versus player interaction. So right away I have established two reasons why PvPers will like PotBS. 1) Replayability and 2) The game is centered around PvP. I want to expand on these things and go into more detail on these two topics and everything surrounding them. As you can tell this entire entry will be aimed directly at those interested in PvP.

Read on for the rest of the article. (more…)

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