ArchiveCategory Archives for "MMORPG"
MMO Blog posts
MMO Blog posts
I haven’t had the best schedule for leveling lately, but I was able to put in some decent time working on my FFXIV MSQ’s (main story quests) a bit. The overwhelming consensus seems to be that the original content in A Realm Reborn was full if filler quests for a few reasons: They needed filler […]Continue reading
Between all of the games I’m playing, I had an itch to pick up FFXIV again and see how the game has evolved.I last played back in patch… I think it was 2.1? It was basically right before the King Moggle stuff came out. I played at launch for about 3-4 months. I did the […]Continue reading
Loot is complex in multiplayer games. I myself waffle back and forth on this subject probably every year. The big issue at hand is how much loot impacts more than what simply drops and whether you get it. Loot rules impact community, economy, progression rates, retention rates, and essentially the entire flow and dynamic of […]Continue reading
Powerleveling is fascinating. I’m not talking about the ‘play all night long and get a bunch of levels’ type of powerleveling. I’m referring to a much older concept where a higher level player buffs and assists lower level players to help them tackle harder encounters — or more frequent encounters — in order to make […]Continue reading
In today’s episode we muse on the development of dungeons over the years.Open-world dungeon vs. instancedTraining on PeopleFighting for Spawns / CampsAfter listening to the episode, we would love to hear your thoughts on which you prefer — Open-world dungeons or instances, and what they both entail.Subscribe: iTunes / Google PlayContinue reading