Category Archives for "Game Design"

“It’s Alpha”

I hadn’t heard this in such a long time — probably because of the people I surround myself with — but I heard it tonight: “It’s alpha.” Long ago, we used to hear, “It’s alpha,” or, “It’s beta,” all the time as a reason to justify a game’s problems. Years, perhaps decades, ago this was […]

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Derivative Games Aren’t Necessarily Bad

Long-time reader and friend, Norfen, brought up an interesting point in my Kario Kart 8 Deluxe review. I couldn’t come up with any cons for the game. I pretty much like everything about it. Norfen said, “Wouldn’t a con be that it is derivative?” Brilliant topic for discussion! I stopped and reflected on that for a […]

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