Archive

Category Archives for "Game Design"
3

Content at Launch

Today’s post was inspired by Fig, a member of the Keen and Graev Community who wanted to know my opinion on the whether or not games are releasing with less content, or if we’re simply consuming it all faster than ever before. The answer is, “YES.” Games, when considered as a whole and not cherry-picking […]

Continue reading
7

Mainstream VR is Still So Far Away

Despite the best efforts of developers and big media companies, VR is still so far out of touch with mainstream gaming. Despite offering neat ‘enhancements’ to certain aspects of gaming, VR is a limiter, not an expander. By that I mean every time you place the VR headset upon your head and take hold of […]

Continue reading
7

“It’s Alpha”

I hadn’t heard this in such a long time — probably because of the people I surround myself with — but I heard it tonight: “It’s alpha.” Long ago, we used to hear, “It’s alpha,” or, “It’s beta,” all the time as a reason to justify a game’s problems. Years, perhaps decades, ago this was […]

Continue reading
1 2 3 101