The need to get in there and experience dungeons has been eating away at me ever since I learned that the "holy trinity" does not exist in Gw2.Â How can…
Early last year I coined the phrase “3 monther” to categorize those MMO’s that launch and then fizzle out for *most* people anywhere in the first 90 days.Â Â Since then I’ve been using the 3 monther as a metric for evaluating a lot of MMO’s.Â The worst part about a 3 monther is that it isn’t always apparent before launch.
I have zero experience with the GW2 end-game.Â I’m fairly confident that very few people do.Â The best anyone can do is theorize with the details we have — superficial details and features we’ve picked up along the way — and try to make an educated guess as to whether or not GW2 will fall into this category.Â Why?Â Because I’m one of those people that prefers to know what I’m getting myself into.
This is the first time I’ve sat down to evaluate GW2 on these criteria, so we’ll be doing this together.
Fundamentals, etc. (Where most 3 monthers are identified)
I think we can all agree that GW2 has a solid grasp of the fundamentals.Â The quest grind has been addressed, the world isn’t all instanced, we’re not looking at a completely solo experience, there’s plenty of character progression and diversity, and the content appears to be unique and original.Â I don’t need to go into more details here.Â I want to focus on two other categories.Â Read on. (more…)