PC and Console FPS and shooters.

Killzone Shadow Fall Review

Killzone Shadow Fall Logo

Killzone Shadow Fall is a typical launch title.  It’s a solid game in its own right, with gorgeous visuals, but isn’t the mind-blowing experience we all hope launch titles will be.

Killzone-Shadow-FallStory & Presentation

I really had no idea what was going on here. The last Killzone game I played was Killzone 2 and there has been an additional PS3 and Vita titles between then and now. They didn’t brand the game as Killzone 4 so I imagine that at least thought it could stand on its own but that’s not really the case. If I was confused then I imagine somebody completely new to the series must be completely lost.

Aside from from providing minimal backstory I think the problem lies in how the game presents itself. In the first level, which is more of a tutorial, you play as the main character when he’s a kid. Then before the second mission you see time jump ahead several times until it’s 12 or 14 years and through all of that a series of confusing scenarios play out. It seems you join the military, and then make Shadow Marshall, then at one point you get captured and are part of a prisoner exchange, etc. This all happens in the span of a few minutes. From there the narrative just seems to bounce all over the place and you’re never quite sure how you got where you are. After you beat the second mission the third drops you off in space outside some station. (more…)

Comments Off on Killzone Shadow Fall Review

Bioshock Infinite Review

Bioshock Infinite Review

I just beat Bioshock Infinite a few hours ago! One less distraction from my new Pinball addiction! Seriously, though, that pinball stuff is like crack.

But yeah, Bioshock Infinite, just beat it, etc. Actually, ever since then, I’ve spent several hours trying to decipher the game’s story and ending. I won’t spoil anything, but it’s pretty fascinating stuff. Approaches similarities to Stargate/Trek/Dr.Who levels of metaphysical complexity and nonsense, but still… Fascinating stuff.

Infinite has a lot going for it. The protagonist is instantly more interesting than that of the previous games because he has an actual personality and speaking part. The character glued to his hip for the majority of the game, Elizabeth, is surprisingly bearable. They were smart not to make the game one giant escort mission. Actually, if you look at it, she is the one escorting YOU around the whole game. She is invulnerable, constantly tosses you supplies like health and ammo, can shift useful terrain/items into existence, etc. Wow, I JUST realized the game is one giant escort mission… But the player is the annoying escortee! I’ll continue on once I scrape my mind off the ceiling. Read more after the break!

(more…)

4 Comments

Remake Command & Conquer Renegade!

command and conquer renegadeRaise your hand if you’re cool enough to remember Command & Conquer Renegade.  If you were one of the lucky few to play this game, don’t you wish they’d remake it?!  I was talking with my roommate (who is a modest gamer) and we somehow got on the topic of games we want to see remade.  On the top of my list, and oddly enough my roommate’s, is C&C Renegade.  Imagine taking a game of Command & Conquer, and playing it as a FPS.  Remove most of the RTS elements, focus on destroying bases, and you have C&C Regenade.

I don’t even remember what the single-player was about because Renegade was all about the multiplayer.  There were, of coarse, two teams: GDI and Nod.  Each team started with a base, and the goal was the other have the most points when the time ran out, or destroy the enemy’s base.  There was also an element of resource gathering.  Yep, those awesome Tiberium harvesters would go out and gather Tiberium which would then allow players to buy vehicles and equipment.  Part of what made Renegade so cool was that every building in the base had a function.  There was a refinery to process Tiberium, infantry upgrades, vehicle production, repairs, etc.  I’m suddenly being flooded with memories of the tactics we would use.  I remember everyone on my team sprinting immediately to a particular building, planting some sort of charge, and actually detonating some kind of nuke.  All I can remember is how awesome it was to devise rush tactics strategies to disable your opponent before they knew what was going on.

A tank and an orca head into battle against a NOD base.
A tank and an orca head into battle against a NOD base.

Renegade had everything: Air vehicles ground vehicles, upgradable infantry kits, big outdoor maps, destructible buildings, and objective based gameplay. Oh, and the vehicles were just basic tanks either.  I’m talkin’ stealth tanks, flame thrower tanks, MRLS, and even the infamous Mammoth Tanks!  Maybe what I loved the most about Renegade was that it captured a lot of C&C feel, but in a different and memorable way.

The converging gameplay mechanics, the depth of gameplay rivaling Starsiege Tribes, and the intense action prove Renegade was before its time.  It began bridging RTS and FPS genres well before anyone else even made an attempt.  It deserves to be made in a time when these things can be fully realized.

While writing this quick post up and searching for some decent screenshots of Renegade, I did some research and came across a mod called Renegade X.  Apparently it’s been running for 11 years and still going strong, because yesterday they announced beta applications for the upcoming multiplayer would start soon.  I think this is entirely indie, but check it out and let me know what you find.  Looking at the screenshots, it looks like they’re bringing back some of my favorite maps.  Maybe a remake isn’t so far off?

RenegadeX Islands

 

Update: Oh shut the front door… there’s a video with commentary! No, I’m not crying; Something’s in my eye, okay?   Video embedded after the jump. (more…)

9 Comments