Destiny Misses Way More Than It Hits
I decided to wait until I had experienced most of what Destiny has to offer before writing my review. Just a short while ago I decided that I had pretty much done just that so here we are. It’s weird to think that a game could cost hundreds of millions of dollars, make 500+ million on its first day and in the end turn out fairly mediocre. Can that even be considered a success? A financial one, sure, but that’s about where it stops.
Destiny has many problems and I’ll break them down here:
Cliched
It’s really crazy how so much of Destiny feels like a giant cliche to the point where you aren’t quite sure if it’s trying to be a parody on purpose. You’d think that a studio like Bungie would deliver something of higher quality after having created something like Halo. The main plot in Destiny revolves around an ancient enemy known as “The Darkness” trying to destroy “The Light.” I mean, really now? Unoriginality aside, I can’t help but feel like I’m playing through some kind of alternate universe Kingdom Hearts fan fiction. Guardians are chosen because of their light or something and are accompanied by a small robot called a Ghost, there are things called Travelers, a Speaker, etc. Think of pretty much every overused sci-fi/fantasy word and it’s probably here. It’s hard to explain it right out but if you played through even a portion of it you might understand. It’s like you’re running around in a universe designed by a twelve-year-old.
The villains you face in Destiny are just unremarkable and bland. First you fight some alien guys, then some robot goblins, and finally space marines. Seriously, they look just like Space Marines and even have jump packs. Bungie seems to have gone creatively bankrupt in this department. The aliens in the Covenant (Halo) were far more memorable than any of these. Grunts, Elites, Jackals, Brutes, etc. I can actually remember those. I’m not even a big Halo fan but I can at least give them props for making interesting bad guys.
The weapons you get to use are essentially the most generic assembly of weapons I have ever seen. There are a few varieties and they are split between three different categories (Primary, Special, Heavy ). You would think that a game like this that is set so far in the future and has such interesting tech would at least provide some cool weapons. It might, but you don’t get to use any of them. You get stuff like a handgun, automatic, semi-automatic, scout rifle, sniper rifle, shotgun, scattergun, machine gun, and rockets. Aside from the scattergun you could essentially find all of that stuff in something like Call of Duty and it would seem no different at all. Where are the interesting energy weapons? Bad guys have energy weapons and other cool stuff but you are left with what feels like rejects of a derelict era. Again I find myself thinking of Halo and the weapons provided in that game. Sure it had your standard military guns but it also had a lot of interesting alien weapons. Where’s my Needler 2.0, Bungie? (more…)