Destiny Misses Way More Than It Hits

destiny-review

I decided to wait until I had experienced most of what Destiny has to offer before writing my review. Just a short while ago I decided that I had pretty much done just that so here we are. It’s weird to think that a game could cost hundreds of millions of dollars, make 500+ million on its first day and in the end turn out fairly mediocre. Can that even be considered a success? A financial one, sure, but that’s about where it stops.

Destiny has many problems and I’ll break them down here:

Cliched

It’s really crazy how so much of Destiny feels like a giant cliche to the point where you aren’t quite sure if it’s trying to be a parody on purpose. You’d think that a studio like Bungie would deliver something of higher quality after having created something like Halo. The main plot in Destiny revolves around an ancient enemy known as “The Darkness” trying to destroy “The Light.” I mean, really now? Unoriginality aside, I can’t help but feel like I’m playing through some kind of alternate universe Kingdom Hearts fan fiction. Guardians are chosen because of their light or something and are accompanied by a small robot called a Ghost, there are things called Travelers, a Speaker, etc. Think of pretty much every overused sci-fi/fantasy word and it’s probably here. It’s hard to explain it right out but if you played through even a portion of it you might understand. It’s like you’re running around in a universe designed by a twelve-year-old.

The villains you face in Destiny are just unremarkable and bland. First you fight some alien guys, then some robot goblins, and finally space marines. Seriously, they look just like Space Marines and even have jump packs. Bungie seems to have gone creatively bankrupt in this department. The aliens in the Covenant (Halo) were far more memorable than any of these. Grunts, Elites, Jackals, Brutes, etc. I can actually remember those. I’m not even a big Halo fan but I can at least give them props for making interesting bad guys.

The weapons you get to use are essentially the most generic assembly of weapons I have ever seen. There are a few varieties and they are split between three different categories (Primary, Special, Heavy ). You would think that a game like this that is set so far in the future and has such interesting tech would at least provide some cool weapons. It might, but you don’t get to use any of them. You get stuff like a handgun, automatic, semi-automatic, scout rifle, sniper rifle, shotgun, scattergun, machine gun, and rockets. Aside from the scattergun you could essentially find all of that stuff in something like Call of Duty and it would seem no different at all. Where are the interesting energy weapons? Bad guys have energy weapons and other cool stuff but you are left with what feels like rejects of a derelict era. Again I find myself thinking of Halo and the weapons provided in that game. Sure it had your standard military guns but it also had a lot of interesting alien weapons. Where’s my Needler 2.0, Bungie? (more…)

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Rogue Legacy PS4/Vita

Rogue Legacy came out on PC a year or so ago but just recently made its way to consoles. Despite being an avid fan of roguelikes and rogue"lites" I never got…

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Oddworld: New ‘n’ Tasty Review

My experience with the Oddworld is almost nonexistent since Keen and I never owned a PS1, which means we missed out on all that cool stuff. It was one of…

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Divinity: Original Sin

divinity-original-sin

Divinity: Original Sin is a fantastic RPG experience that rises above the sea of mediocrity that the genre has become. I just thought I’d get that out of the way.

Premise

In D: OS you play as a source hunter; two, actually, but I’ll get to that later. Source Hunters are tasked with hunting down Sorcerers and other foul magical things, but for your mission you are sent to the town of Cyseal in order to investigate a murder. A councilman has been killed and the scene of the crime was hinky enough for the local wizard to request the aid of Source Hunters. However things aren’t quite as simple as they seem and soon you find yourself wrapped up in something much larger than you realize. Sound fun? Read on for our full review.  (more…)

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Shovel Knight

Shovel Knight is probably among the best purchases I've made this year and is easily one of the more memorable experiences. It's pretty sad when a $15 download title is…

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Having a blast in Mario Kart 8

We just got our copy of Mario Kart 8 in the mail yesterday and I’ve already logged a ton of time. Keen joins in when he isn’t playing Wildstar (or Wild Star? I have no idea) and when he isn’t distracted by his personal life. I mean the nerve of some people, right? Mario Kart just came out! I’ve put more time into it than Keen has so I can’t really speak for him but I’m sure he will chime in down by the comments sooner or later. I’m just going to overview what I like, and don’t like, so far after playing.

wario-dk-mario-kart-8COOL STUFF

Anti-Gravity Racing – The new anti-gravity gameplay is pretty sweet. When your kart crosses over special lines or during certain parts of the course the anti-grav will kick in. Your wheels turn sideways and start to glow blue and you find yourself riding a wall or completely upside down. For most of these areas you can’t really tell that you are upside down at all, or at least I can’t. Keen swears he can tell but I think he is full of crap. The times when it really does feel like your perspective is crazy are the side paths that let you optionally drive on the walls.  Another neat aspect to the anti-grav is how it changes some of the driving mechanics a little bit. Bumping into other players and special bumpers will give you a speed boost.

New Items - Along with the classic stuff like bananas and shells is the addition of some cool new things. The Piranha Plant will chomp at nearby enemies and items and I think you might even be able to get a small speed boost out of it. The boomerang lets you throw out a huge projectile either forward or backward that returns to you (x3 I think). Then there’s the really cool horn/speaker thing that you can even use to defend yourself from shells, even blue, or just blast it at other racers. There’s probably a few more new things that I’m not remembering but you get the idea.

New Racers – In addition to most of the classic cast you can now race as Shy-Guy, Lakitu, Rosalina, Baby Rosalina, Metal Mario, Pink Gold Peach or something, and every Koopaling (Iggy, Ludwig, and a bunch of others than I can never remember the names of).

Fun Tracks – The levels are very well done in Mario Kart 8. I don’t think there is a single one that I don’t like. After 8 games they still manage to come up with some fun and interesting ideas. My only real complaint is that some of them aren’t longer. Along with 16 new courses you also get 16 retro courses that come from the previous games across tons of different platforms. They have been given a very pretty visual update and even feature some minor tweaks to make use of the new gamepaly mechanics like gliding and anti-grav.

Controller Support – Mario Kart 8 supports pretty much every controller configuration on the Wii U. Gamepad, wiimote, classic controller, Wii U Pro controller; it’s all available. You can even steer with the gyro controls if using the gamepad or wiimote. I think I have one of the Mario Kart Wii steering wheels around here someplace so I’ll have to check that out. The reason this is appreciated so much is that with the Wii U you are usually put into a situation where somebody gets to use the gamepad and player two gets screwed and has to use some crappy control scheme. A surprising number of games don’t support the classic controller and that’s just messed up.

The Visuals! SO PRETTY! O_O – Best looking Mario Kart ever. First Mario Kart in HD. Performance is also flawless. Not much else to say, really. (more…)

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