Adventure Log: First Day in Guild Wars 2
Sorry for how slow it has been around here! I spent the last week moving and getting settled for my last little bit of school before I graduate. Despite being…
Sorry for how slow it has been around here! I spent the last week moving and getting settled for my last little bit of school before I graduate. Despite being…
First off, congratulations to Rawblin for winning our giveaway for a digital copy of Guild Wars 2! Get that copy registered and downloaded, and you can play TONIGHT! The time…
Classic servers are a peculiar thing. They exist to bring back the past -- a past that for many people, in many games, is often highly preferred over the existing…
I've been thinking about this topic a lot lately: Should MMO's reboot more often? When I say reboot, I'm talking about the same type of reset we see when a…
It's no secret that ArenaNet is trying to put Guild Wars 2 on the fast track to prominent eSport status. They've designed sPvP to fit the model like a glove,…

I had the opportunity to go on a tour of City of Steam with Mechanist Games’ Gabriel V. Laforge this morning. Before we began, he asked me how I wanted to approach this tour. My answer was simple: Show me whatever will help me inform my readers about how City of Steam is meant to be played.
City of Steam is a browser based game that uses the Unity plugin. There is no download (other than the plugin). In fact, you just log into your account on the site, press play, and the game is streamed directly to you. I consider this CoS’ greatest strength. There isn’t anything shady about getting into the game, and their site doesn’t remind me of a typical F2P game made by a company in China — yes, there is a stigma attached, but rightfully so.
Read on for more from my tour of City of Steam. (more…)
Update: Congratulations Rawblin on winning our GW2 Giveaway! We're giving away a digital copy of Guild Wars 2 compliments of our awesome community! In less than 8 days the early…
Early last year I coined the phrase “3 monther” to categorize those MMO’s that launch and then fizzle out for *most* people anywhere in the first 90 days. Since then I’ve been using the 3 monther as a metric for evaluating a lot of MMO’s. The worst part about a 3 monther is that it isn’t always apparent before launch.
I have zero experience with the GW2 end-game. I’m fairly confident that very few people do. The best anyone can do is theorize with the details we have — superficial details and features we’ve picked up along the way — and try to make an educated guess as to whether or not GW2 will fall into this category. Why? Because I’m one of those people that prefers to know what I’m getting myself into.
This is the first time I’ve sat down to evaluate GW2 on these criteria, so we’ll be doing this together.
Fundamentals, etc. (Where most 3 monthers are identified)
I think we can all agree that GW2 has a solid grasp of the fundamentals. The quest grind has been addressed, the world isn’t all instanced, we’re not looking at a completely solo experience, there’s plenty of character progression and diversity, and the content appears to be unique and original. I don’t need to go into more details here. I want to focus on two other categories. Read on. (more…)
Have you seen the Oculus Rift? It’s a VR headset being designed for gaming, currently being Kickstarted (insanely funded), hyped like crazy, and oozing with potential.
While an awesome idea for any kind of game (Minecraft, Assassin’s Creed), most of what Graev and I think about goes back to MMORPG’s. You guys know us. We’re always pining for immersion and the experience that feels more like we’re ‘living’ in the game than simply arcading. While going over what we think about the Oculus Rift, we reminisced about the old days of EQ first-person and how everything was augmented by seeing through your character’s eyes.
Playing MMO’s *AS* your character, instead of just controlling a character, is such a different experience — one we think would be made even better by something like the Rift. Imagine playing as an Asura in GW2 with the ability to be in first person looking around the world from that perspective. Instead of just using the mouse and keyboard to accomplish it you would actually move your head and look around. Looking up at a tall mountain, performing a jump puzzle, or even trying to see past the zergs in WvW would be entirely different.
I could lose myself thinking of all the new and improved ways MMORPG’s and other games would be designed if the devs could take advantage of that field of view and perspective in a more immersive (and less restricting) way. For this to work, games would certainly have to transition to more of a first-person experience. Assassin’s Creed, for example, running across rooftops looking down as you run would be intense.
There has to be a next big step for gaming one day. We started with keys, moved to controllers, and a few hundred years from now it might be Holodeck. Maybe something like this will be somewhere in between. I’m more than willing to try any new idea that comes along promising to improve my gaming experience — especially with immersion. File this one under ‘cool’.
Catch a video of the Oculus Rift after the break. (more…)
I want to comment on the accessibility, player diversity, and barrier to entry topics trending around the MMOsphere. The idea that free-to-play MMO's are the only way to be competitive…