MMO Blog posts

Planetside 2: What a MMOFPS Should Be

I’m finally getting around to giving you guys my thoughts on Planetside 2.  Aside from being extremely busy the past two weeks, I had an issue with Planetside.  Every single time I would play my computer would completely lock up after about 10-20 minutes. I finally identified the problem: STEAM.  Uninstalling from STEAM and reinstalling via SoE’s standalone client solved my crashing,a nd I am finally able to enjoy the game.

I want to touch on just a few points that I feel make Planetside 2 a game worth playing.

Exciting Combat

Tonight we were defending a research station close to Vanu’s WarpGate when suddenly the entire sky was filled with aircraft.  It was one of those mind-blowing moments that are so awesome they make you slam your hands onto the keyboard desperately trying to hit Print Screen.  Although it felt like hundreds of fighters, bombers, and galaxies, in reality it was likely closer to 40.  Still, 40 aircraft suddenly flying over is insane.

Those 40 aircraft proceeded to wipe out most of our defense, then a handful of galaxies deployed several dozen ground troops.  While I was watching the enemy rain from the sky down upon us, a Sunderer burst over a wall and smashed into position, deployed its spawn beacon, and proceeded to flood our base with dozens of more enemy soldiers.

The entire experience was glorious, horrifying, and exactly why I play Planetside 2.

More after the break. (more…)

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City of Steam Closed Beta Giveaway

City of Steam Alpha
My character from the City of Steam Alpha.

The City of Steam Closed Beta is currently underway, and we’ve been given another batch of keys to give out to our readers.

If you’re not familiar with City of Steam, I’ve included a quick explanation below.  You can also check out my City of Steam Alpha Tour post that I did back in August.   A common theme that I hear from people is, “It’s better than I expected.”  Now’s your chance to check it out.

About City of Steam
So what is City of Steam? It’s a 3D industrial age fantasy MMORPG. The debut Unity3D-based MMO from Mechanist Games, it transports players to a world where clockworks, steam power, and arcane technologies suffuse every aspect of existence, from the half-organic, half-mechanical dwarves to the giant gears of the World Machine itself.

We’re testing a new giveaway tool.  Simply click ‘Claim your key’ and one will appear for you.

[keys id=8922]

Instructions for redeeming your key can be found after the break.

(more…)

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Darkfall Feats, Player Points, and UI

Darkfall Unholy Wars supposedly launches early December.  I say supposedly because I believe we won’t see it until at least January.  Nevertheless, information about the changes to Darkfall is finally being offered up by Aventurine.

Darkfall Bank GUI
The new bank menu with paper doll and inventory management.

Interface – Slicker, more console-like experience

I really, really like the look of the new UI.  I have no idea how it will actually behave when playing — I may despise it when I actually get to experience it.  I think visually it conveys a more action-like approach with radial menus for combat abilities, almost console-like menus, and a much more polished and informative GUI.

In particular, the Bank interface looks to be vastly improved.  I wasn’t a fan of the chaos created by the random, throw yourself anyway bank space.  The new paper doll looks good, and I like the general aesthetics of how information is being presented to the player.

Darkfall Feats
A list of Feats on the left helps to guide players toward activities, and rewards them for doing things.

Feats – Achievements meet Quests

The Feats sound to me like an achievement system and quest blend.  The game will suggest these objective-like tasks and the player can choose to complete them or not.  Look at the screenshot I took from the video, it looks like everything from exploring a town to killing monsters, crafting, PvPing, sieging, and just about every aspect of the game will give points.  I see a colored point value next to each Feat; I’m not sure if those are general Player Points or special points of a particular type matching the type of Feat.

I think Feats will give players direction.  One complaint I often hear from inexperienced sandbox players is, “What do I do next? What is my goal?”  This will provide that goal in an open way that will hopefully maintain the spirit of the sandbox game.  If these become more like chores that become required by the min-max meta game to be competitive — meaning the points associated become important — then the system will be a failure.

 

Player Points – Character Development Currency

Player Points appear to be the equivalent of experience.  They are used to buy new skills, boosters (whatever those are Titles with stat bonuses), and yet-unnamed “features” that allow you to develop your character further.  As I mentioned previously, Feats reward you with points, and simply playing the game however you want is supposed to reward you with Player Points.  Crafters can earn them by crafting, PvPers from killing other players or sieging, etc.  Sounds like this could work.

Overall, Aventurine is finally taking steps to modernize Darkfall.  I like the game I’m seeing on paper, and I’m anxious to get my hands on these changes to know for sure whether or not Darkfall will be worth investing my time. (more…)

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K&G’s Holiday Buyer’s Guide 2012

Keen and Graev's Holiday Buyer's Guide 2012

The holiday shopping season is once again upon us! We are continuing our tradition of posting a Holiday Buyer’s Guide. Every item on our Holiday Buyer’s Guide is not only something we already own, but something we truly recommend and give our seal of approval. That’s what makes our guide unique, and hopefully useful to our readers. If you have any questions, please ask us and we’ll do our best to point you in the right direction towards the perfect holiday gift.

Find our entire Holiday Buyer’s Guide 2012 after the break, and please share your picks for the top gifts this season in the comments! (more…)

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Darkfall Unholy Wars

Well, I'm going to give Darkfall another try.  I can't say it's because Darkfall suddenly deserves being played again or because I missed the game.  I'm simply curious about the…

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