Potential Landmark Features
I've been thinking a lot about Landmark, the features I want for the game, and ultimately the game I think or want Landmark to become. For the last 3 days…
I've been thinking a lot about Landmark, the features I want for the game, and ultimately the game I think or want Landmark to become. For the last 3 days…
I have come to the sad realization that I have very, very little actual artistic talent. I can see an amazing idea vividly in my mind and know exactly how…
Sony Online Entertainment deserves enormous praise for what they've done recently. I'm not even talking about any of their games. Let's set the games themselves aside completely and just talk…
Now that the dust has settled, it's time to start cranking out the feedback and ways I would go about improving Landmark. Bigger Maps I don't know if they are…
The NDA for EverQuest Next Landmark was officially lifted this evening via tweets by the dev team. Let me just get right to it and say what I've been feeling…
Today I'm going to catch up on a lot of random things I haven't commented on throughout the week. EverQuest Next Landmark SOE is having their huge Year of EverQuest…
We're entering an era of MMO closures as the industry transitions and finds its footing once again. With those closures comes a lot of heartache. SOE's recent announcement that Vanguard,…
EverQuest Next Landmark's recent Round Table question is one I am passionate about. Before we get to it though, let's watch this video. Should one character be able to learn…
In order to pass the time before Landmark comes out, a couple of friends and I decided to once again return to playing the classic/original EverQuest. It happens every year,…

I can’t believe we’re coming up on nine months since Camelot Unchained was funded via Kickstarter. The CSE team has been hard at work pushing out lots of background information in the form of lore and stories to really set the premise for what’s going on in the world. So it’s only natural that I would bug Mark Jacobs to subject himself to our barrage of question.
We decided it was time to really start getting to the nitty-gritty details of Camelot Unchained, and we wanted you (our readers) to begin the discussion. We asked you to come up with the questions you want answered most, and then we just threw them at CSE in a nice big unorganized pile. I think you’ll enjoy what they sent back.
K&G: What is the combat system like? Twitch based, Action-rpg or traditional mmo hotkey based?
CSE: To date, we have said that we are going for an old-school approach to certain aspects of our game, and this would certainly be one of them. What I’m willing to say for now is that we don’t want a lot of bunny-hopping players dodging incoming attacks. There are enough games that already do this, some quite well, and we don’t need to add another to that list. Also, that style of gameplay doesn’t fit what our Founders have told us they are looking for in Camelot Unchained. (more…)