My PvE Version of Darkness Falls
I'm developing this idea of a Darkness Falls type dungeon based entirely around PvE factions instead of how player realms are doing in some PvP/RvR/AvA type system. First, I think…
I'm developing this idea of a Darkness Falls type dungeon based entirely around PvE factions instead of how player realms are doing in some PvP/RvR/AvA type system. First, I think…
Two days ago I made a post about the MMO I want to make one day. From that post a ton of ideas have started to pour in about how…
Occasionally I ask myself what kind of MMO I would make if given the opportunity to lead a team and design something I want to play. In the past I've…
I was finally able to do one of the dungeons in WildStar. Thanks to the mentoring system, everyone in our group was scaled down to the appropriate level and we…
Today's post came to me while I was browsing game art for EverQuest Next. I noticed a picture of a dragon--I like dragons so I clicked on it. Upon seeing…
I'm settling back into my gaming routine now that I have a few weeks of extra time. I jumped into WildStar last night to finally dig in my heels and…
Here's an idea that just popped into my head: Are MMOs becoming too feature-rich or experiencing feature creep? I'm confident that the answer is a resounding 'yes'. Wikipedia actually does…
Player-driven development is on the rise. Smed from SOE stated that it's at the core of who they (SOE) are and who they are evolving into. Generally speaking, I think I like…
I'm back from my mini-vacation / leave of absence from the computer, and I wanted to just kick things back off with a good ole fashioned rambling. Before I begin…
I often sit around thinking about video game marketing and how or why companies decide to develop a video game a certain way. I think about how they are advertising,…