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The WAR community is in good hands

Thanks go out to Kevin from The Server is Down for the link to this interview. Today Warhammer Conflict posted an interview with EA Mythic's Community Coordinator Richard Duffek. The…

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Warhammer Online’s Tome of Knowledge explained!

There was a fantastic interview posted on TenTonHammer yesterday by Cameron “Aelryn” Sorden. In the interview Cameron talks with Carrie Gouskos all about the Tome of Knowledge and what we can expect from this handy little “quest journal” of sorts. As I have spoken about before, the Tome of Knowledge really appears to be similar to Lord of the Rings Online’s “deeds”. It seems along many of the same lines there will be rewards for killing something X times or not dying Y times. There is however many new dimensions added to the Tome of Knowledge that set it apart and even above and beyond that of a simple quest journal or deeds log. The Tome of Knowledge is shaping up to be a driving force in both the PvE and “fluff” factors of Warhammer Online.

The Tome of Knowledge (I’ll refer to it as the ToK from now on) will actually assign objectives to you as you complete previous ones. You’ll be given rewards for killing a certain monster and by doing so you’ll unlock another stage or tier or objectives. The ToK will give you rewards like a sword, exp or a title, for completing these objectives. The ToK will also serve as a bridge between the player and the lore. Inside the ToK when you unlock objectives or complete them you’ll be given more information on the subject in the form of pictures, text, and more objectives. This could very well tie the game together and give leveling more purpose than merely leveling. I can only imagine the potential that the ToK will have for increasing the list of “things to do” in Warhammer Online. I can already see it now; players will form groups to work on their ToK objectives and compare with friends to see who has seen and done the rarest of things. The ToK can also provide the “fluff” or as Carrie said, the “playfulness” of Warhammer. Trying to die 100 times at level 10 or standing in place for a long period of time… while that sounds completely stupid to me it might be fun for some of the weirdos out there. 😉

There’s also another element to the ToK that wasn’t really touched upon in the interview. There will be PvP objectives in the ToK that players can work on completing. Perhaps killing a certain amount of dwarves or goblins or something will reward you with a title. Capturing certain objectives or even a city might be a great way to earn an item through the ToK as well. There’s plenty of potential for this Tome and it seems that Carrie Gouskos is passionate about making this a solid aspect of the Warhammer Online gameplay.

My only concern with the ToK is that it will encompass too much of the game. While it will be great to work on the ToK and complete as much of it as possible, I don’t see it as a legitimate way of connecting the players to the world. I hope that the ToK is only 10-15% of the game’s objectives and that I can find as much or more rewarding content through the interaction with NPCs and quests. If I could have things my way I would have the ToK be nothing more than the icing on the cake. Icing tastes good but without the cake it’s just sugar… and too much sugar just gives you a headache.

Definitely read the whole interview here or clicky -> (more…)

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