Item Luck in MMORPGs

Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…

11 Comments

Quit Wall

I coined the phrase 'Quit Wall' in a WildStar post I wrote the other day, and thought I would elaborate a bit on what they are and maybe how they…

17 Comments

Why level so quickly?

I was writing an entirely different post this morning and stumbled upon this rather interesting idea that forced me to stop and think: Why do players always want to level so…

21 Comments

Time Frames

This world we live in -- the real one, not your virtual world of choice -- is one in which we value time over anything else.  We're constantly trying to…

9 Comments

I Hate Mounts

Here's a random topic for you today: I hate mounts in MMOs. I was watching a video of Camelot Unchained where Mark Jacobs was fielding questions and two of them…

22 Comments

Choices Should Matter

"...Choices matter -- even bad ones."  That's a quote from our interview with Mark Jacobs in response to whether or not players should be allowed to "gimp" themselves at character creation.…

12 Comments

Downtime

Downtime has always been considered a negative. It's meant to be something players have to mitigate. Developers create abilities meant to reduce downtime or make it more bearable. That said,…

13 Comments