Item Luck in MMORPGs
Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…
Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…
In yesterday's entry I hinted around the idea that players often want the newest gear because they want to look 'cool'. I'm not necessarily speaking to just the aesthetics of…
I coined the phrase 'Quit Wall' in a WildStar post I wrote the other day, and thought I would elaborate a bit on what they are and maybe how they…
There's an interesting quote floating around from Blizz dev Tom Chilton. “By building expansions, you are effectively building up barriers to people coming back. But by including the level 90…
I was writing an entirely different post this morning and stumbled upon this rather interesting idea that forced me to stop and think: Why do players always want to level so…
This world we live in -- the real one, not your virtual world of choice -- is one in which we value time over anything else. Â We're constantly trying to…
Here's a random topic for you today: I hate mounts in MMOs. I was watching a video of Camelot Unchained where Mark Jacobs was fielding questions and two of them…
"...Choices matter --Â even bad ones." Â That's a quote from our interview with Mark Jacobs in response to whether or not players should be allowed to "gimp" themselves at character creation.…
I love the image above from a post I wrote a year ago about combat in MMOs changing from slow and methodical to fast-pace button mashing. The summary you all can already…
Downtime has always been considered a negative. It's meant to be something players have to mitigate. Developers create abilities meant to reduce downtime or make it more bearable. That said,…