Don’t Tell Me What To Do!
Don't tell me to kill 10 orcs. Build me a world where I will want to. That's the overall theme for this morning's blog entry. I started thinking about this…
Don't tell me to kill 10 orcs. Build me a world where I will want to. That's the overall theme for this morning's blog entry. I started thinking about this…
How much story is too much? The topic is once again brought to my mind, this time in a blog post about "The Right Amount of Story" from Steve Danuser aka Moorgard aka #Loregard.…
What if you could play a MMORPG where 'the journey' never ends? Whether it's leveling or some other form of character progression what if you never ran out of new…
MMORPGs are the ever-evolving and changing worlds. At least that's what they used to be. That was a major selling point back in the 1999-2006 era. We would purchase an…
The Repopulation is the latest MMO craze. It's the upcoming "crowdfunded" sci-fi sandbox being heralded as a SWG-like. The sandbox nature and especially the crafting are being lauded as huge…
It was only a matter of time before WoW adopted a system like EVE's PLEX or WildStar's CREDD. Gold for Game Time is a means by which players can take in-game…
The comments discussion in my post about why players are trending toward soloing in MMORPGs revealed a concept to me that I think has been neglected for far too long.…
Mark Jacobs and the team working on Camelot Unchained have released their very first class design document. This information comes as part of their goal to have a transparent design…
The idea of grouping crossed my mind this morning. I was recalling all of the great memories I've had over the years forming groups in MMORPGs. I have loved (and…
If you have to market and make a big deal about the lore in your game then you're doing something wrong. Lore by itself, without a frame of reference, will…