Character Advancement

I touched briefly on the idea of character advancement in yesterday’s post, and I think it warrants further discussion.  Right now MMOs seem to have one common theme: Pick a class, quest to level, unlock all abilities, then do end-game activities to get loot to make your abilities better.  That’s the gist of character advancement.  If I were responsible for looking at how characters would advance, level up, improve, etc., in a MMO here’s what I would do.

Specialize

Play-style should radically change based upon one’s chosen profession.  I use the word profession in its truest sense.  Wizards being blacksmiths, blacksmiths being thieves, everyone being everything, it just doesn’t make much sense to me.  Professions require extensive training, prolonged study, and practice.  I like when players need to specialize and choose a path.  Be one thing, and have the game be capable of supporting whatever choice you make by providing a unique and 100% fulfilling experience.

Advancement

Blacksmiths should become better blacksmiths by making weapons.  Thieves should become better at stealing and moving about undetected by actually trying to do so.  Warriors wanting to increase their strength and skill with a blade should have to go out and slay beasts.  I like when I see that my character has become better at using swords because I have actually used a sword. I’m not a believer in universal advancement or “choose where your point goes” systems.  If you use a sword and gain a level, why should you be able to increase your armor value?  I’m not saying that everything should make perfect and realistic sense — it’s a game after all — but these things are capable of being great gameplay mechanics. (more…)

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What… is your quest?

Critiquing quests is quickly becoming the norm around here.  Every time a new MMO comes out the first thing I'll say is how much the questing sucks.  Killing ten rats has…

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ESO PvP (AvA) First Impressions

I finally made it into Cyradiil!  After playing in the beta since November and having the best intentions every time to participate in PvP I can finally share my thoughts on what is being lauded as the closest thing to DAoC PvP we’ve seen in over a decade.

Cyradiil-ESO

The Map

The very first thing I realized was that Cyradiil is really big.  DAoC’s frontiers are still ginormous by comparison, but Cyradiil is already feels 4x the size of GW2’s WvW zone. Cyradiil can hold 2,000 people and from what I am told is optimized for 200 people on the screen at a time.  I’ll vouch for what I experienced so far, which is probably only ~75 people, but it was 100% smooth.

Cyradiil is full of cities (mostly abandoned) with NPCs (both good and bad) and daily quests to complete.  Graev and I spent what felt like 5 minutes running from one town to the next and didn’t come even remotely close to seeing another player or even a keep or objective to claim.

Teleporting around is a feature.  You can portal between major objectives if you control a path connecting them.  This introduces strategy associated with breaking the enemy’s ability to reinforce quickly.  From only a few hours of play I can already tell you this is going to play a major role like it did in DAoC.  (more…)

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ESO’s Redeeming Qualities

I’ve been on the fence with ESO for a long time.  I’ve also been a harsh critic of a lot of Zenimax’s choices.  I’m a very straight shooter; when I see things I don’t like I tell you, but I also feel it’s important to share things I think are pretty neat.

veteran-content

Small-group Content

I am a fan of small groups.  I like PvPing in small groups, and I like PvEing in small groups.  I love when content is fine-tuned precisely for a small group of people and everyone has a specific role to play.  Whether or not ESO’s content ends up being good, they are at least appealing to my love of being able to just grab my friends and jump into some content.  Forget that 40-man zerg.  I would rather the ‘experience’ guide me than the mechanics.

In ESO there are Veteran content, Adventure zones (4 people), and Trials (12).

Specialization

All of the crafting skills are part of the overall skill system, so you’ll need to consider your options carefully when you spend a skill point. Should you put one more point into blacksmithing, or do you really want to learn a new two-handed weapon ability?

You guys know how much I love specialization.  No one should be able to be everything.  People should have to rely on each other.  That, to me, is a hallmark of a good MMORPG.  I love that people in ESO will have to choose to spend some of their overall skill pool on improving their crafting.  Crafting seems pretty useful, too.  From what little I’ve seen, I believe there will be an actual reason to make gear right from the start. (more…)

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Landmark Oceans

I am very much in love with the idea of having water in Landmark.  Water is planned for phase 2 as detailed in the recently published roadmap.  These continents we…

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