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WoW’s Original Success: A Roadmap to a Future without 3-Monthers

As I mentioned the other day while discussing the 3-monther, Blizzard did exactly what they needed to do with World of Warcraft back in 2004: Make something unique that addresses a need in the market.  As this GameIndustry.biz article points out, Blizzard’s success is not magic.  GameIndustry thinks it is hard work setting World of […]

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