I did my first mythic dungeon in Battle for Azeroth tonight. My friend Yotor and I formed a group (he’s a tank and I’m a healer) so we were able to simply request DPS join us.
If you haven’t played WoW and done mythics, the way the LFG tool works for mythic dungeons is that you list your group and people can apply to join. You get to set an ilvl requirement and a few notes. When people apply you can see their name, class, spec, and ilvl. In a way, people are applying and you can accept or decline.
We listed ourselves and asked for 3 DPS, and within 10 seconds we had a list of 30+ people wanting to join us.
I’m trying to figure out why Blizzard chose to make mythic dungeons the only dungeon that requires you to form a group in this manner. Even LFR’s can queue random people. I get that these are technically an “end-end-end-game” capable content if you go into the mythic+ (meaning the 15+ levels of difficulty they scale to) and that you can get some amazing loot that rivals even the raids… but I still don’t understand why they make the system manual.
My complaint isn’t in having to go through those motions. It’s even a step above the manual mechanics in the older MMOs with archaic grouping mechanics. My curiosity is piqued, however.
The dungeon itself was fun. We did Freehold, which I think is the easiest of the mythics. We died a few times, but only 2 of those deaths were from playing poorly to the mechanics — the others were simple pulling mistakes. I got two pieces of 340 gear, so that definitely helps.