This past week we talked about the idea of over-complicated gameplay as it pertains to class rotations, ability usage, mechanics, etc. It was that idea that I didn’t like having a split second decision to manage multiple cooldowns and min-maxing abilities that really required a UI mod to make it happen.
I really wanted to make a Paladin sometime and was debating waiting on BFA to make one, but then I decided I mighta s well make one now because the grind for gear at an expansion’s end doesn’t matter to me, and now is as good a time as any to find a class to experiment with — that way I’m not stuck playing alt after alt when the expansion drops.
Playing my Paladin, I think this class is much more in-line with what I wanted. I’m playing ret spec, and it appears to me that (unless I’m missing something) the spec is straight forward. I have a couple abilities that I use to build up my holy power, then I unleash that holy power with a spender. If I’m fighting a single target I use this one, and if I’m fighting 3+ targets I use that one. I have one cooldown that I should time when I have my debuff (Judgment) on the enemy, and maximize my “spenders” when that buff and debuff are active. Don’t need a UI mod to tell me that!
Mix in a few defensive abilities and a little bit of timing practice to maximize those abilities that I can use within a window, and this class feels good to me.
I’m also really enjoying this class’s lore a lot more than Warlock. Something about being a holy knight seems way cooler than a demon master. Feels more “alliance” to me anyway. The mythos surrounding the class is something I can really enjoy as I roleplay on my own head.
One last benefit in my mind is that the Paladin can swap specs to tank or dps (or even heal) in BFA much easier than Legion — unless I’m missing something? Seems in BFA swapping specs is once again a doable thing. That means I can probably tank if I can’t get a queue as a DPS spec.