I like PvP, I really do. I'm literally a product of the Dark Age of Camelot era where PvP was, in my humble opinion, at its best. Yet I'm struggling to come to terms with WoW's up and coming War Mode.
War Mode essentially allows you to toggle PvP on or off, and in doing so shards your character only with players who have made the same choice. Regardless of whether you're on a PvE or PvP server, you'll only be around those who similarly opt in or out.
Cool. That's essentially no different than me choosing to play on a PvE server.
Well, it's a little more complicated than that.
War Mode has a few bonuses for players who choose to flag themselves.
Not only do you get 4 honor talents to use during ALL world content, but you also get +15% increased experience while leveling and an extra 10% reward in World Quests.
That's a huge incentive!
To make things less of a "one-shot" fest, player scaling is now a thing. That means a level 110 could potentially fight and win against a level 120. I'll stop laughing as I think back to all the previous MMOs that tried this and failed miserably, and try to pretend it works for the sake of discussion.
Putting characters on a more even playing field in terms of their on-paper stats doesn't address ganking. For my purposes, ganking is someone initiating PvP against someone who doesn't want to PvP, in a moment where it's more opportune for the attacker.
If I'm questing, I don't want a rogue stunlocking me, or a group of people steamrolling me while I'm trying to finish this world boss.
I think the enticements should have been rethought. I think +15% exp and +10% bonus to WQs combined with having access to 4 (well, 3) good talents is too big of a reward.
Then there's the idea that this somehow helps the "faction war" make more sense. No, it doesn't. The faction war stopped making sense when the story stopped making sense.
When I play a themepark game that literally (for over 12 years) has segmented PvPers into their own little arenas and given the middle fingers to world PvP -- one where I have no chose but to PvE in a quest-grind fashion -- I don't want to mix my PvP and PvE. They don't go together in this game.
I guess you can put me into that camp of whiny people saying, "Let world PvP die already, Blizzard. It's rubbish."
Here's a video that explains a lot of it, though he takes the other side. It should start at the correct time stamp.
- Rewarding players for turning on PvP is an indirect penalty for PvE'rs like me
- The rewards are too one-sided against carebears like me
- Scaling won't deter ganking
- Yes, zones will be a $%(#-fest at launch
- This doesn't help my immersion in a faction war in any way