Why I Prefer Simpler Character Gameplay
I was playing around in WoW tonight trying out different specs for my Warlock. I came to the conclusion once again (which has happened numerous times over the years) that I really do prefer simpler character gameplay.
When I first picked up the Warlock, I chose that class because it seemed fairly straight forward. Compared to many of the classes available, it is straight forward. Compared to a lot of other MMORPGs, it’s like trying to play Dance Dance Revolution.
Don’t get me wrong here. I like having things to do. I don’t want combat to be boring. I liked the old days where you cast one or two spells over and over, but sure I want more. But today things are just insane.
I was trying to play around with other specs tonight and I realized I had to watch videos just to figure out how to get close to doing decent dps or “playing my class” the right way. And sure, I could just go play that myself and figure out how things work, but there’s a science to this key-mashing DDR.
Messing up even a tiny portion of your “rotation” can lead to a 20%, 30%, or even greater drop in DPS. You have to be seriously ‘on’ all the time with when’s the best time to use any number of your abilities. Some classes are dancing around 12 hotkeys or more.
UI Mods exist solely to help you manage your rotation. Weak Auras and several others are even so complex that people write massive chains of code to execute some scripts to help you manage when to use abilities.
To me, that crosses a line.
Call me old fashion, but I like looking around and experiencing the battle. I like to see the enemy fighting, watch his animations, look at my team mates, enjoy the spell effects, etc. Today, forget about it. Unless you’ve built up pristine muscle memory you’re stuck glues to your hotkeys and trying to remember the rotation. If you don’t have the weak auras pinging you when you have the right set of circumstances to use an ability, you’re probably dropping 20% in dps just from trying to figure that all out.
I like more time between using abilities too. I like to think about what abilities I should use next given the situation and circumstances of the fight. If an enemy uses an ability or someone on my team does something, I like to think a little in between.
Pros might flame that way of thinking with their “git gud” mentality and press the “learn to play and get on our level” mantra, but meh. I don’t think a character has to be so complex and their ability use so min-maxed that they separate the wheat from the chaff based on execution perfection.