It seems my unease over EverQuest’s future may have been valid after all. Today it appears many (reports of 70-100) of Daybreak’s employees have lost their jobs due to “realigning our [Daybreak’s] workforce to better position our [Daybreak’s] company for the future.” From the looks of things on Twitter, it’s just about anyone who had a name and face. To be blunt, it may be only the skeleton crew of CSRs and people necessary to keep the games running who are left.
I’m hopeful that those impacted by the layoffs are able to find something even better that will propel their careers forward. I’ve been doing a lot of reading lately and listening to podcasts talking about disruption, and as someone going through a bit of that myself right now I believe there’s a positive side to all of these kinds of things.
As for Daybreak… yikes.
EverQuest will probably keep on trucking along as a little nostalgia-driving cash cow. It’ll get sold to someone eventually. I think of those games like The Realm, UO, and DAoC that change hands over the years. All of their times have long since passed.
I’ll put my money on Daybreak closing up shop entirely within a year; I consider selling off to someone else to be synonymous. Their current game portfolio simply isn’t performing. I don’t see a portfolio of resounding successes coming from Daybreak, merely a white-knuckled grasp on the successes (big and small) of their past. Supporting hundreds of employees in their state, quite frankly, had to have been delaying the inevitable.
My future in EverQuest now is probably joining Graev as we wait for EverQuest Online Adventures to get an emulator.