Today the Camelot Unchained beta announcement dropped, and you guys were quick to send me emails and notifications — thanks for that!
First, the date. Camelot Unchained beta will be July 4th-ish. I’m adding the “ish” because throughout the video announcement they were pretty clear to point out several times that this date was the date they want to hit, but then qualify it with caveats.
Whatever the real date ends up being — whether it’s July 4th or July 24th, etc. — it’s simply a statement of “Summer” to me. They plan to hit the Beta phase around mid year. That’s a decent place to be in for an early or perhaps mid 2019 release.
The dates weren’t even the part of the conversation that mattered most to me. I was reassured by the affirmation and commitment to keeping the game about open-world gameplay, and not succumbing to the temptation of the cop-out scenario gameplay. Scenarios were the absolute bane of Mark Jacob’s past game, as well as just about any game purporting to be about open-world RvR. Scenarios can not co-exist with a open-world RvR game and not do irreparable harm.
I’m still very, very interested in how this whole game will come together into a cohesive experience. Between the cities and the kings and the Depths, and all these components… it’ll be truly interesting to see how these alpha and beta experiences transition into being a finished product.