The Oculus blog released a preview interview of OrbusVR which, as far as I know, is one of if not the first real attempt at making a VR MMORPG.
It looks... rough. I think the style is nice, though simplistic, but the world they've shown is very "landscapey" and empty.
Combat looks a bit clunky -- as does most of the gameplay -- and everything feels very low-budget-indie. It suffers from looking like art assets were sloppily placed in a world built as more of a tech demo.
More...
While all of those things definitely turn me off of the game and clearly show the MMO genre is far from a real VR treatment, there is something magical at work here.
Players are already taking the initiative in building a community-centric environment. Players are congregating in starting areas helping others, people are talking and socializing, and hanging out while sharing a new experience.
The players are forming the building blocks and foundation in a way that feels remarkably similar to what I participated in back in the days of Active Worlds, The Realm, and EverQuest.
That's a powerful start, and not something to easily discount. If a MMORPG can manage to create depth of gameplay and the scope of a real MMO world while still maintaining that community, then they'll have recaptured what MMORPGs lost many years ago.
Other positives include the motion of casting spells. I find that immersive. I also like their presentation of inventory management. Just a few minor tweaks and that interface could all be quite nice.
If I can play sitting down then these guys can count me in as a player once the game is in a more finished state.
P.S. - Square Enix may not like the use of their intellectual property. Might want to rethink that cactus.
This mmo looks amazing! Player housing, fishing, crafting, spell signing!
Hope this will come to playstation VR
Not that constructive criticism isn’t a good thing, but just seeing this makes me excited. I’ve always dreamed of this sort of thing getting off the ground and I hope that support is given enough to make it a reality; rather than scaring developers off too much.
I think it will be a long time until we see what we have as MMO’s today be realized (in terms of scope, not necessarily gameplay) in the VR format, but I will anxiously wait for that day!
I like it, though it takes a bit to kill things is a drag for me. You can sit down with the controls but the arm movements are the thing to look out for. Put a chair in the center of the room and you will be fine.
I will continue with it but in spurts.