Why Monster Hunter World on PC is Delayed
If you’re like… well, just about everyone I know who wants to play Monster Hunter World, then you’re wishing the PC version was coming out on January 26th alongside the console release. Unfortunately it’s not, and until today we really had no reason why.
Ryozo Tsujimoto, Monster Hunter World producer, had this to say to PC Gamer / Gamesradar.
“For the main Monster Hunter game, this is our first PC title,” said Tsujimoto, “and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not it not being able to have our full attention on it, we want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.”
While we can at least pretend we now know why the PC release is delayed until Fall (at the earliest, mind you), I’m left feeling significantly empty inside over the reason why.
It makes some semblance of sense. They want to make the PC version as good as possible, and this clearly means it wasn’t. What about it wasn’t, though? There aren’t many things that would have separated the two versions.
Multiplayer – Makes sense. Matchmaking can be quite different in a P2P environment. Consoles match-make inherently well (or not, but whatever) and PC matchmaking could be a struggle without Steam dependability.
Interface – Console interfaces are drastically different, and often feel horribly clunky on a PC. Yet Monster Hunter World’s UI feels clunky to me anyway, even on its core platform. Dpad cycling, up and down menus, etc., it’s meh. I think PC would actually help the problem.
Performance / Optimization – This is where I can see the biggest setbacks. Back in the day, the biggest reason why people didn’t release on PC was the argument that it was really hard to optimize for so many different hardware configurations. I won’t pretend to have a clue about whether or not this is still as bad as it was, but I have to believe that somewhere along the way in the past 12 years someone realized a solution.
It’s truly a port in every way – This combined a big portion of performance / optimization, but from a different angle. It’s truly a port. It was made for consoles. It’s a console game. It wasn’t meant for PC, really. It’ll release on PC, but it’ll thrive on consoles. This happens to many games these days. Some games port (simultaneously or not) and thrive greater on a PC than they ever did on console. I don’t know that this will be the case here.
I’m getting the PS4 version. If you have both, I recommend you do the same. Nothing will be gained by waiting that you won’t lose ten fold in other ways. The hype will be for consoles, the company is clearly prioritizing the console market, and you’ll have the best overall game release experience on a console.