Ascent: Infinite Realm Set to Fail
I just finished reading an article that has definitely left me feeling a little bit triggered.
Ascent: Infinite Realm is that MMO in development by the team that continues to promote how it’s so “shocked PUBG did so well.” Okay, anyway. The quotes from Bluehole’s CEO, Hyo-Seob Kim, are beyond ridiculous.
“MMORPGs were very new [ten years ago], with World of Warcraft and all the others,” Hyo-Seob Kim said. “But the play style [stayed] very similar as time passed on, so the players got bored with the system. They started looking to other genres of games.”
10 years ago the MMO genre had already been alive and well for a decade. This is the equivalent of saying WoW was the first MMO.
“There are mobile games now, and there are console games. We think we can match that lifestyle, and make an MMORPG that you don’t have to put your entire life into.
I’m always bothered when people try to imply that a MMORPG can be a like a mobile game or a console game. Mobile games are generally meant for play sessions that span mere minutes. Console games are generally designed to be played until beaten, then the player moves on in typically a few weeks. MMOs are meant to be a game where players progress, grow, improve, and develop. I won’t fault someone for trying to define a new niche of MMO that’s meant to be played in bursts, but I take issue with someone implying (or practically saying) that ‘time’ is a key factor is the failure of MMOs. I completely disagree and feel that quality and innovation are the biggest failings.
“If something new comes out, it will get higher interest.”
Yikes. The “newer is better” mantra. Again, I completely disagree. In context he’s talking about how players are tired of WoW and older games and their content. Dose of reality: New games are releasing and dying off within DAYS now, not even weeks. New =\= better.
This one doesn’t come from a quote, but instead an observation of what type of game this will be, and how it’s calling itself an MMO. I get triggered big time when people call League of Legends or Call of Duty or Diablo MMOs. It’s the same argument made by the people calling loot boxes gambling. It’s all semantics. The term MMO is greater than the sum of its parts. MMOs are not simply games played by lots of people — they have mechanics, features, and play styles associated with them.
A:IR appears, from videos and articles I’ve watched/read, to be all about the intense siege action and battles. This is purely conjecture — though I doubt I’m wrong — that we’re looking at some sort of battleground game full of limited siege mechanics and battles with little or no true MMO. This assumption is reinforced by Hyo-Seob Kim’s remarks about wanting to keep the game easy to jump in and out without having to put in a lot of time.
Not a Trigger but a 5th thing that bothers me:
He implies TERA was designed for the western market, but it was rife with the Asian grind and appeal — up-skirt shots included. That garbage fails in the western market, and if he’s meaning to imply in the article that TERA was a success, I disagree.