UPDATE: 8 Minutes ago as of this writing EA published the following update to hero costs:
“We’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.”
Original Entry follows:
The drama continues as Battlefront 2 once again takes the brunt of the loot box hate. I’m disappointed in the gaming community. I’m disappointed and saddened by how people are responding, as well as how badly this has devolved into a mob-like mentality of senseless groupthink.
Let’s forget the loot box drama for a second. Loot boxes are bad unless they’re for a game from a company people love to slobber all over. We get it. The drama devolves.
The latest drama is over an EA rep posting a response on Reddit to the statement: “Seriously? I paid $80 to have Vader locked?”
“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.”
He was downvoted 352,000 times as the time this was published.
That’s incredibly disheartening to see.
People are fixating and hating on the fact that Vader is locked.
Why is it a bad thing to have to unlock something like Vader, and why is it any different than unlocking that last sniper rifle in Battlefield, or that SMG you want in Call of Duty? Many MOBA take 20-40 hours to unlock heroes or skins you want, too.
A lack of accomplishment and achievement is a big problem in games today. We bitch when they’re shallow, and we bitch when they require work. Why can’t Vader be a milestone?
Battlefront 2 is not even out yet. People had a 10 hour trial window to play if they were Origin Access members, and based on that 10 hours of play you’d think people had cracked the matrix and calculated everything based on playing games against other Origin Access members. Oh how I can’t wait to see the real numbers.
So now we’ve seen this drama devolve into two arguments being woven together:
Argument 1: Loot boxes are bad.
Argument 2: Having to unlock heroes is bad.
The irony here is that people hating on the “buy your way to victory” are also hating on the “earn you way to victory.” WTF do you want? Do you even know what you want?
I really, really enjoyed playing the beta. I sure hope that same level of enjoyment carries over into the full version of the game when I get to play tomorrow. I also hope that EA is true to their word and monitors the credit earn rates, and I believe they will because it’s in their best interest to prove everyone wrong.
Especially this guy:
“This is an outrage! 40 hours to unlock a character!” – Guy who had no plan to buy the game.