Dare I say it... the changes are quite positive.
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and youâ€™ll gain access to the classâ€™s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, youâ€™ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your classâ€™s development.
moon small list of insignificant changes. That's a major reversal on much of people's big complaints about players being able to drop tons of cash on loot crates and dominate on day one.
Bottom line, you'll still be able to benefit greatly from buying crates, but not until you've played a lot and have earned the ability to benefit from them.
That's a fair trade, in my opinion. Sure, I still don't like loot crates. I'd rather them not be in the game at all. But given what we were going to have, this is a really nice change.