My Games of the Year 2016 Edition

My Games of the Year 2016 Edition

It’s that time of year when everyone is putting forth their selections for “Game of the Year.” I do things slightly different than most. I don’t pick a single best or a top 10. I don’t limit myself to blockbuster AAA mega-titles. Instead, I look for reasons to praise games that had the greatest impact on me as a gamer, an opinion writer, and an avid fan of the video game industry this year.

Here are my Games of the Year for 2016:

Stardew Valley

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Stardew Valley proves there are still ways to refresh, innovate, and popularize an old formula. ConcernedApe (Eric Barone, Sole Designer, Programmer, Artist, Composer, ) showed the world the right way to make an indie game succeed. He worked on the game on his own for four years. He gauged interest back in 2012 by using Steam’s Greenlight system. When that showed to be a huge success, he was approached by a small publisher (Chucklefish) to help push him the rest of the way.

Stardew Valley has grown significantly since its release earlier this year. Patch 1.1 introduced many additions to the game. Stardew Valley was also ported to Xbox One, PS4, and will be coming to the Nintendo Switch.

I love the game, the story behind its development, and the example it sets for the rest of the industry.

Kingdom Hearts Unchained X

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KH:UX is a free-to-play mobile game that released in NA this past year. KHUX is one of my games of the year because it shines and leads as an example of how F2P (and mobile) games can be completely fair, balanced, and enjoyable without sacrificing scope of gameplay or the player’s experience.

Unchained X tells more of the Kingdom Hearts story, and brings a new style of combat to the franchise that works perfectly on mobile devices. The game itself, though repetitive and times, features a great “get in and play, then get out quick” style of play.

The developers continually release new content every month — often multiple times a month. KHUX is simple, fun, and continually evolving with new in-game events. When it launched there were 200 quests. Now there are over 400, maybe even pushing 500 now. New medals (which act as abilities, weapons, etc) release congruently with popular Disney and Square media as well. The developers communicate incredibly well with players about the game’s roadmap.

My wife plays KHUX every single day (and has since it launched), and to this very day has yet to spend a cent. She says she will eventually, but hasn’t felt the need to yet. For as much as she plays, that’s high praise for a F2P game.


Although not released in 2016 — technically not released at all yet — Subnautica captures a special place on my list  because of how its gameplay inspires my imagination and creates a sense of wonder I rarely feel in games today.

Gameplay in Subnautica is unlike any other game. Subnautica is an underwater world of exploration, crafting, survival, and mystery. As a sandbox experience, Subnautica really scratches that “let me do whatever I want” itch. You can build bases, craft vehicles, decorate, upgrade ships, etc. Though you can relate it to Minecraft or other open-world sandboxes, it’s simply in a league of its own. The developers have done a magnificent job of capturing the fear of deep, dark water, and sea monsters. I’m sometimes terrified to leave my base. The game is tense, but rewarding when I get brave enough to explore the unknown.

There’s even a bit of story involved, which you can learn about through the in-game data pads or simply read a wiki (which I recommend). I can’t wait until the entire experience is fleshed out and finalized in a release.

Subnautica is currently in early access on Steam. I have my qualms with the model of early access, but the team behind the game is releasing updates regularly and being open about their progress. They are bringing Subnautica to Xbox, and eventually PS4, but have noted the problems they’re having moving a game from PC to console.

Subnautica is not without its flaws ranging from bugs, performance issues, and arbitrary recipes that don’t make much sense, but the game is fun enough that I lost over 10 hours to it this past week. The time just seems to fly by.

Look for more posts coming soon on Subnautica!

What About YOUR Games of 2016?

Any gems you found this year? Anything inspire you, awe you, or drive you to care more about playing games? The year was jam-packed with many great and amazing titles. I’d love to hear which ones you enjoyed most and WHY.

  • I’ve been wanting to give Subnautica a shot sonce recently reading/hearing how much work the devs put into updates of game mechanics. Been playing 7 Days to Die for the same crafting/survival feels but the zombie apocalypse setting and limited building mechanic is not doing it for me. So enter Steam winter sale – made the purchase today and looking forward to a colorful exploration/crafting/survival experience.

    Game of the year is Legion WoW for me. After the initial story line, i found Suramar awesome. And having a reason to log in every day (world quests providing gear upgrades). Also the gliding mechanic of Demon hunters is the most fun alt-game play thing to do. I literally log in the DH and unlocked all the flight points just to jump off steep cliffs and glide.

  • Legion is great! 🙂 I log in almost every day. Occasional week days I do not log in, but I always do my Emissary quests (world quests) and we raid 2-3 nights a week. Very, very good expansion so far. There have been many awesome games like Gears 4, Titanfall 2, Battlefield One, and more.

  • If those are your games of the year it has been a pretty slow year on the whole. Most of those are pretty quirky and niche games.

  • @Solarbear: I highly recommend you look at -why- I said they’re my games of the year. Among a year of amazing AAA titles (BF1, TF2, Legion, Gears 4, etc) there hasn’t been a lot done to inspire, innovate, or pull off anything worthy of accolades quite like these ‘quirky’ and ‘niche’ games. They achieved more in their space than the AAA blockbusters in terms of design, imagination, and gameplay.

  • For me it’s far and away Stardew Valley. Simply an amazing game to play, and one that inspires me to try my own hand at game design now that I see what one determined individual can make.

    Overwatch also deserves a nod in my opinion. It’s perhaps the most polished and refined multiplayer experience I’ve ever played. The sound design especially stands out to me every time I play it.

  • Although the game itself has been available for years (2012?), I only found it in 2016 – Factorio!
    This game has captured my imagination and a fair chunk of my time, and is a clear winner for me 🙂
    Legion also gets a thumbs up.

  • Two new games really catched my attention in 2016 : The Division and Overwatch.

    The Division had a really bad start with a lot of problems and cheating in the PvP area (Dark Zone), but it didn’t really matter to me. I was in to play the campaign and be done with it. I did that, had fun and moved on. I came back later to it around Thanksgiving when I bought the Season Pass at heavy discount and having a second round of fun with the game. There’s more balance in the game right now, I believe they fixed most of the hacking and the first two expansions are above average. I’ll probably be done again soon, but this was a good purchased, 90ish hours of fun, I can’t complain.

    I’m not usually a FPS guy or a PvP guy, but Overwatch was accessible enough for the noob I am to be fun. I’ve played almost daily during Summer and had a blast. I’m no longer active because a) Legion came out and it’s actually good; b) I had an horrible Fall and had to cut back on my gaming time. I’ll probably revisit the game at some point.

    Honorable mention to Stardew Valley, it’s fun, but one playthrough was enough for me. Honorable mention to Grim Dawn, a well executed ARPG, solid gameplay and good class diversity. WoW Legion is a good expansion that brought me back to the game. I’m still undecided about Civ6, there’s a little something missing, I can’t quite put my finger on it. It’s not the weak AI, I can live with it. I’ve discovered RimWorld, it’s quite interesting, even though I’m horribly bad at it.