KGC & Friends finished up Emerald Nightmare this weekend!
We were able to beat Xavius on our first night of attempts (about an hour and a half).
The boss who gave us the most trouble was definitely Cenarius. We spent two nights of attempts on him while trying to figure out some of his mechanics. Luckily, once figured out the fight seemed to go pretty well.
Earlier bosses were more about figuring out some mechanics, but also how to raid together and use our classes properly. We struggled at first with how many healers we would need, how many DPS, etc.
Overall, our group was did quite well for the amount of time we put in. As a casual raiding group, we put in 4 hours a week (2 hours each on Sunday and Monday) from 4:30pm-6:30pm pacific. That’s not a lot of time at all.
Each day we progressed, and I saw people learning to play both their classes better as well as playing better together. That’s what progressing through boss content is all about!
One highlight of the evening for me was being able to bring my Druid in for Xavius. We needed a little more than two healers, so I was able to squeeze out a drop of usefulness.
Emerald Nightmare Impressions
The raid itself delivered nicely. Blizzard has been teasing the raid for years saying they want to make sure they do it justice.
Emerald Nightmare definitely delivered atmospherically. I like how different parts of the world were represented. Mulgore definitely takes the prize.
Bosses looked ‘okay’ to me. None of the bosses made me go “OH WOW COOL!” except for maybe the first boss who is a dragon comprised of swarming bugs.
Mechanically the raid was good. Several new mechanics were introduced — some a little wacky — but overall straight forward.
Looking for a Raiding Group?
KGC & Friends are looking for more! We have need for DPS to join our ranks. If you’re looking for a dedicated team that will clear Normal Mode weekly and now progressing into Heroic, please join our Discord and message Keen.