The bulk of EverQuest’s current population has to be 30+. EQ originally came out in 1999, and I was 15 years old. I’m now 31 years old, and I can remember even back then that most players were older. That was back when MMOs weren’t even MMOs. That terminology didn’t even exist back when EQ first originally launched. We were still toying with what to call these online graphic DikuMUD things.
Now, 16 years later, on a niche game running niche rulesets with a specific niche holdout community, it’s not farfetched to think the average player has to be older. What does that mean for the community?
MaturityÂ & Civility
You would think so, but really people are still immature asses. The “barrens chat” isn’t at a high school or college level; instead it’s about social security. People are still idiots. The people who would have been the offenders 16 years ago, or on a modern MMO, are the same type of people they are even when older. Camps are stolen, scams are run, intentional training runs rampant, etc. People are people.
Here’s an interesting one. I’ve been complaining about getting groups lately, and I didn’t stop to think about why it may be such an issue. I play at prime time when I get home from work. If everyone is my age or older, we all have full time jobs, spouses, kids, etc., in a higher concentration than most newer games. No wonder it’s difficult, right? 95% of the population all wants a group at the exact same time I do.
I’ve seen on more than one occasion people saying that the server is dead in the mornings and you can practically get whatever camp you want. Well that makes sense. I also have noticed firsthand how in the 7:30-8:00pm range that suddenly a lot of people all have to log off — bed time? Yep, that’s when I usually let my groups know I need a replacement.
EverQuest operates on the usual $15/month subscription, at least for the progression servers. However, Krono and in-game potions/boosts are common too. I keep seeing so many people uses potions and the Krono market is definitely a regular part of the economy beyond what I would have expected for a niche game. Why? Again, the average player has a job. We aren’t starving college students or teenagers begging our parents for cash anymore. Most people just buy what they want, when they want it. This absolutely plays a part in EverQuest.
Although pretty much nonexistent in terms of developing or designing the game since we’re just playing an old game anyway, I have to wonder if (hopefully) Daybreak games makes their decisions knowing their players are older. In H1Z1 they push hoodies and gimmicks. In EQ they push nostalgia and convenience. Why does this server exist anyway? To relive the past.
I do wonder what MMOs as a whole would be like if everyone was older and the average player’s age was closer to 40. The choices devs make to capture the 40 year old vs. the 18-24 year old would certainly make MMORPGs different. Just something to think about this Monday morning as you sit at work waiting to get home and play. 😉