State of the Blog Address
Another year has come, and another year has gone. We're coming up on our 9th anniversary of blogging this year! That is incredible. I can't believe we're almost to a…
Another year has come, and another year has gone. We're coming up on our 9th anniversary of blogging this year! That is incredible. I can't believe we're almost to a…
Another year has come and gone. How is it possible that time is moving this quickly? I feel like I did so much, yet at the same time barely did…
This is one of those tech tidbits I like to post as a PSA for our readers. The computers in my household all had a pretty major Windows 10 update…
Merry Christmas! I hope everyone who celebrates had a wonderful day and weekend. This was my first married Christmas, and with that came the new experience of spending the day…
Unlike most years, 2015 was jam-packed with amazing games. In fact, there were simply too many amazing games for the average gamer to play them all. What a marvelous problem…
We had a really fun weekend on the Phinigel EverQuest "True Box" Progression Server this weekend. Daybreak turned on double experience, even on progression servers, allowing us to propel ourselves…

I’m finally ready to review Assassin’s Creed Syndicate! I say finally because I am finally at a point where I have finished the main story and achieved a completion percentage higher than I’ve ever had in any previous game in the franchise. As always, I like to start my reviews off by portraying the overall sentiment: Syndicate was a phenomenal game, and one of the best in this franchise.
I’m a huge fan of the Assassin’s Creed story arch. You either love it or you hate it, and I think it drives these games forward and allows Unisoft to create relatively similar titles one after the other without them being too stale. Unlike Unity, which had absolutely no connection to the modern day world, Syndicate at least uses cutscenes between sequences to progress a story.
You’re once again the nameless “player” in the “game” working to uncover a secret from the past that will help the present-day Assassin’s uncover information about a relic. At the end of the game, these sequences finally tie back to the overall story we last saw back from Black Flag. I really liked the revelations in the end.

The setting of London is fantastic, and Ubisoft’s presentation of the city and its boroughs has set the bar so dang high I can’t help but worry that the next game’s city-play will disappoint. London is undergoing its industrial revolution. Gangs, child labor, and socioeconomic disparities abound. This time and place, despite the horrific atrocities, make for an awesome setting that (hard for me to say) beats even the great pirates of the caribbean motif from Black Flag.
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London is divided into boroughs that each do a great job of telling the story of what’s happening in the city. Taking over the boroughs requires you to complete a variety of missions like killing a named templar, defeating a stronghold, kidnapping someone (cool new feature), or rescuing orphans. Side missions also play a huge role in defining the setting too. Marx, Dickens, Darwin, etc., all make appearances and have missions throughout the city.
Oh, and your base of operations is a friggin personal train that actually moves around the entire city. ’nuff said there! (more…)
I was crushed by sickness for 9999 points of damage over the past few days and completely unable to even think straight. I somehow managed to reach level 14 in…
My friends and I are having a lot of fun on Phinigel server. We struggled getting from 1-4 which took entirely too long, but now we really found our stride…
Playing EverQuest always brings the same thoughts to my mind about why I can find so much enjoyment in a game that is 17 years old. I just keep going…