Like Lots of Classes in Your MMO? I Do.
Camelot Unchained offered up one of their more interesting reveals last week: There will be "a wee bit" (read: a lot) more classes than originally planned. The reasons cited ranged…
Camelot Unchained offered up one of their more interesting reveals last week: There will be "a wee bit" (read: a lot) more classes than originally planned. The reasons cited ranged…
Late night weekend update for the blog but I want to squeeze this in before I get too busy. I made a video last night while playing WoW that I…
We're big Skylanders fans. We've played them all from day one. We even have week one footage of the original Skylanders launch on Youtube. The fanboy force is strong over here.…
I'm torn. I really, really want everything. If I had all the money in the world then this wouldn't even be a debate. I'd buy LEGO Dimensions, Skylanders Superchargers, and…
I wrote my Super Mario Maker review last week, and after seeing the public's thoughts on the game, as well as a comment I received, I think it's necessary to continue…
I finished my play-through of Disney Infinity 3.0’s Twilight of the Republic play set last night! As I detailed in my review of Disney Infinity 3.0 as a whole, these play sets are just one “game” within a game, comprising story-driven quests, objectives, collectibles, and challenges.
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[/su_lightbox]Twilight of the Republic takes place chronologically between the second and third movies smack dab in the middle of the Clone Wars era. The basic story (no spoilers) has you traveling through various planets to identify a new threat to the Republic. This threat will introduce you to familiar locations such as Geonosis and Tatooine, as well as many legendary figures from the entire Star Wars series. While the story is good, there are definitely some liberties taken. As long as you’re not a purist you should be fine. My only true critique is that I wish it was longer.
There are a total of 4 planets you traverse as you advance the story, but only 3 of them count in my opinion. The final planet is pretty much the final boss fight only. Each planet offers about an hour or two of gameplay not including collectibles and challenges. Gameplay on these planets consists mostly of side quests with a few main story quests pushing you through. The side quests are silly and aimed at the younger audience, but the core story will keep you engaged and wanting to progress to see more. I rather enjoyed when the game departed from just combat and presented me with obstacles to try and navigate.
I played on the second to last difficulty and found the game actually too difficult in many spots. Boss battles had nice mechanics as well as a learning curve. The final boss was actually very challenging and had I not had Anakin, Ahsoka, Yoda, Ezra, and Sabine I would have been in deep trouble. I ended up cycling through them and even had to wait for one to recharge during a phase of the encounter.
The play set comes with Anakin Skywalker and Ahsoka Tano. Combined with Yoda and Obi-wan (with Darth Maul release later this year) these are the only current characters you’ll be able to play in TotR until you unlock more character tokens — you’ll still need to purchase those characters to use them as well. For the purpose of scoring this review, I am only going to review what is included in the play set. (more…)
I mentioned a while back that I would start to introduce more video content here on the blog to enhance, augment, or extend our gaming coverage. I'm pleased to say…

Spoilers: Super Mario Maker is so much fun! Super Mario Maker takes all of the things (well, almost all) we know and love from Mario over the last 30 years and packages it all up into what is by far the biggest and potentially never-ending Mario game ever made.
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Super Mario Maker allows players to create their very own Mario levels using graphic styles, doodads, enemies, bosses, and gameplay mechanics from all of the 2D side-scrolling Mario games. In addition to making and playing your own levels, players can go to the Course World and download levels made by other players all over the world.
The creation tools are phenomenal. I can’t imagine them working much better than this in terms of functionality. The experience is so seamless and smooth that you can literally place something, click play, and test it out on the spot. There aren’t load times or transitions — it’s instantaneous. The developers wanted this experience to be smooth, and they nailed it.
Here’s where the gamepad shines and no other consoles can compete. Being able to use the stylus to drag/drop and manipulate two screens is a must.
My biggest criticism of the make mode has nothing to do with what’s in the game. Everything in the game is fantastic. I’m more bummed about what wasn’t included, and hope that we’ll see it patched in soon. Here are a few things I’ve noticed that are missing:
The list is actually extensive and growing, which leads me to believe we’re either going to see DLC, or if Nintendo treats this like they did Splatoon we may see this added for free. Fingers crossed. (more…)
Tatsumi Kimishima is the new President of Nintendo, and with his new position comes a great deal of change and restructuring. Although Kimishima says to Nikkei (Japanese publication) that Nintendo…
A couple of you have asked for my opinion on the recent successful lawsuit against a Kickstarter campaign. I think we're finally seeing what should have already been a well-established…