I’m a little grumbly tonight. Daybreak decided they could do what was originally deemed impossible because the TLP/TLE servers are pulling from the same code as the live servers: Nerf Mage pets.
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Plane of Sky: It’s a beat, and raid content shouldn’t get easier based on the number of mages you can bring. We’re retuning Plane of Sky (and all Progression server raid content to a small degree) to be friendlier towards a bigger range of raid compositions.
Player Pets: Summoned companions are pretty strong. We’ve brought magician and necromancer pets more in line with how they were in classic EverQuest, and we plan to buff to them the levels they are on live servers when Lost Dungeons of Norrath goes live on progression servers.
The strength of player pets is pretty noticeable in raid content. To solve this, raid targets on progression servers have been given a new ability called “Mark of the Old Ways.” This ability targets magician and necromancer pets and will reduce the melee damage dealt and increase the melee damage received by 2% for every 3 pets attacking the raid target. This change is intended to provide diminishing returns to the effectiveness of summoned companions as compared to players against these raid targets.
Their actions are incredibly suspect right now. When the server needed to sell subscriptions, Mage pets were overpowered and it was impossible. Works great if they want to sell 6 accounts to one person who runs a Mage army.
Now that they are past the point of needing to sell subscriptions all at once, and have entered the era of retention, they have to keep the largest number of players happy. The long-term players are settling in and want to do content. Now Mages are suddenly a threat to the ‘good of the many’ rather than representing ‘the many’ and are getting a nerf. Miraculously they suddenly know how.
So now this begs the question, can we have old Freeport and Monk H2H damaged fixed as well?