MMOs can bore me. In fact, they can bore me quite easily. I get bored of MMOs all the time. What MMOs typically can not do is frustrate me or give me that moment of pure grief where I’m literally sliding to the edge of my seat clinging to my mouse for dear life.
I had such moments recently while playing EverQuest. I dinged level 37 and decided to try farming Hill Giants for some spending money. The giants conned anywhere from yellow (above my level but not more than a few levels) all the way down to blue (a few levels below me). Giants being a little stronger than most mobs are typically harder than their con. I stuck to the blues. I pulled a giant and suddenly had another giant on me. I died and de-leveled back to 36.
I decided to try my hand at this again after spending a little bit getting back to 37. I tried again and succeeded for several pulls, but died again when for whatever reason a blue giant completely wrecked my pet and outran me to the zone line. I died literally one step, less than one second, from safety. I died and de-leveled back to 36 — again.
Screw that. I’m going to Guk to get my level back and get some more exp! Sure enough I made it to level 37 again and even 12% in. I’m in the clear! Or so I thought. The cleric went AFK and we all died. Yep, I de–leveled back to 36.
While infuriating, and eliciting squeals of angst, I did not lose my desire to play EverQuest. Overcoming this two day ordeal of fluctuating levels has strengthened my resolve to keep pushing on. I’ll tell you what I’m not doing: Going back to giants. I’ll wait until level 39 when I get my next pet and I’m strong enough. I’m also going to be more careful about joining groups with certain people.
Some people may look at a scenario like I have described above and think that such an ordeal is horrible and not fun. Some may even call the game ‘bad’ because of such mechanics. When I died and lost exp that was absolutely not fun. But being able to lose exp makes the rest of the game more fun. That danger makes surviving more rewarding. There’s a level of thrill associated with success that I absolutely can not find when there is no opposition to my success. Does that make the game bad? I haven’t had this much fun in a while. If this is torture, chain me to the wall.