I’m seeing this sentiment all over EverQuest both in-game and on the forums. People are complaining that there are just too many other people playing the game with them. I never thought I would see the day when people complained about too many people playing EverQuest.
There are A LOT of people playing EverQuest. I’m seeing more people playing on Ragefire than I have seen in any new MMO launch in the past 10 years. I want to emphasize that I am actually seeing them. Let’s look at why.
No Phasing. EverQuest doesn’t artificially hide players behind imaginary phases of existence because they’re on another stage of a quest or version of a linear story. Norrath is a contiguous world we all share.
No Individual/Group instances. There may be multiple copies of zones, but they are not the instances people have grown accustom to in new MMOs. Dungeons and zones are always shared. Dungeon bosses and mobs are on respawn timers. They get camped.
All of Norrath is Useful. Players have to travel places, go to cities to buy spells and sell. Dungeons drop items that can be sold, traded, or used. Players will always be wanting to find rare gear and feed the economy. Crafting and spell reagents that a level 50 will want to use drop from low level mobs. There are no zones in EQ that are worthless.
Norrath is not Linear. You do not grab 20 quests from Greater Faydark then never return. You’ll travel through GFay to get to Mistmoore, Crushbone, Kelethin, etc. You’ll travel through Commonlands on your way to Sol or Freeport. The world is all connected and people have a reason to cross back and forth.
High Level and Low Level Mobs Share Zones. In many games a lowbie zone has only lowbie mobs. In Norrath, level 35 mobs often roam around where there are level 10 mobs. Oh, and they are aggressive.
Quests Require Exploration. A level 50 Necromancer Quest may require the Necromancer to revisit Mistmoore. Spell research requires reagents that may only drop from certain mobs. Epic quests require massive amounts of camping and travel to find rare things. You’re given reasons to move about the world.
I would not give these things up for reduced crowds. I may moan and complain when I can’t find a camp in Unrest, but the alternative leads to what ruined this industry. No thank you.