You’re in a dungeon group camping the epic sash of awesomeness. This sash is one of the best you can get for your melee abilities. You realize you are the only melee DPS in the group, and the only one who can use the sash. It drops! YES! But wait… why is everyone rolling ‘need’ on the epic sash of awesomeness? You ask, “Hey, why are you all rolling need?,” to which they respond, “I need money bro.”
Need vs. Greed is one of those glorious debates that sorta fizzled out over the years. I don’t know whether it’s because loot has become so individualized, or everyone just rolls need on everything because they noÂ longer care. I for one have an opinion.
Only those present who can use the item as an upgrade are entitled to a chance at obtaining the item. I believe that the warrior filling the warrior role should get the warrior drops, and a wizard filling the wizard role should get the wizard drops. No, it doesn’t matter if you have a warrior alt! I don’t group to feed your alts. Greed rolls, or FFA rolls, are for items that no one can use as a direct upgrade.
There’s a school of thought out there whichÂ supports the ridiculous idea that any item is up for grabs by anyone if that item can provide any use — whether that use be liquidating it for cash or being used by an alt. These brilliant people seem to completely ignore the ‘greed’ side and lump everything into a need.
Some games have a built-in system to protect players. Warrior items can only be rolled on by warriors, etc. Some systems are more loose where you can roll if you can pass the check of simply being able to equip the item. While better than nothing, you’ll still lose items to the guy who wants to fund his other melee character when that awesome melee gear drops that he already owns.
Some games do not have any of these systems at all. EverQuest is a prime example, and the source for my recent thoughts on the subject. I know that the advanced looting system was added and will be present on the progression server. This introduces a rolling system like WoW has/had where players can roll need and greed, etc. I fear this system may induce idiot loot
How to protect yourself against idiot looters:
- Start your own groups and use master-looter
- Decide on the rules upfront when forming a group
- Know the rules of the group you’re joining before you join
As I alluded to before, this debate over the years has given rise to the clamoring for individualized loot. Such an idea isn’t completely out of the question for me, as I have often championed this very thing be present in all raid environments. However, something about forming a group to go into a dungeon and camp an item makes it more real if that item has a tangible presence for everyone. I think it all boils down to the world feeling connected and shared between everyone, and no part of the game being instanced — even the loot.
I welcome your thoughts.